Server not appearing in RustIO search bar and lags server sometimes
Server doesn't appear in playrust.io but the ip link works fine. I also keep seeing "Calling 'OnEntityDeath' on 'RustIO v2. 15.0' took 672ms"

The "672ms" part varies and one time it was so big it crashed the server... the server is a recent migration from another host, but I've tried reinstalling it manually by replacing the file in the Dedicated > Managed folder etc. Still doing the "calling" thing though. I also had "Suicide Cooldown" installed and that had the same "672ms" kind of messages so I just uninstalled the plugin. Not sure if that helps. Seems like there is slight lag when someone dies in my server maybe? I have another server with the same mods on the same host and it works fine...

Thanks for any help

Merged post

My host just asked if playrust.io requires a special port, anyone know?

Merged post

Also, does the API Key in the config matter what it is?
The site playrust.io gets its basic server information from Steam, not your server; so if your server isn't showing, then your server isn't listed with Steam. As far as ports go, Rust:IO extension uses the same port as your server does by default, just TCP instead of UDP.
I think it's not getting refreshed, it seems to be stuck like that for 2 days now.
Ok thanks, is there anything I can do?
In response to Sensei ():
Ok thanks, is there anything I can do?
Don't use outdated trends. It was very popular a long time ago. What profit you can get now? It was really good on time somewhere in 2015. It gived you good real-time map and frineds visibility on it. How all these items are in game.

Or you are using it only as Server Monitoring?
People is using now Battle Metrics and Game Tracker
In response to Orange ():
Don't use outdated trends. It was very popular a long time ago. What profit you can get now? It was...
Battlemetrics and GameTracker don't have map locations, it's a pretty great admin tool to see where everyone is. And actually my server loves it for it's live heat map (Mortality check box) so they can see where the safer places are to start building.
Thats i got before server crashes: 

06:06 [Warning] Calling 'OnEntityDeath' on 'RustIO v2.15.0' took 229ms
06:06 [Warning] Calling 'OnEntityDeath' on 'RustIO v2.15.0' took 106ms
06:06 [Warning] Calling 'OnEntityDeath' on 'RustIO v2.15.0' took 137ms
06:06 [Warning] Calling 'OnEntityDeath' on 'RustIO v2.15.0' took 131ms
06:06 [Warning] Calling 'OnEntityDeath' on 'RustIO v2.15.0' took 102ms