Checking entity history?
Player complained about missing High exteranal walls in my server. After checked his tool cupboard range he had everything in order and then checked the raid tracked and no explosion were made. Also nobody will pickaxe this walls for no reason. And only side walls were gone left and right side 2 times. Now he asked again he placed new walls and they are missing.
Ideas about plugin to chekc every entity how was destroyed or if its glitcehd and autodespawned? or removed by server? or idk how shit can disappear? Got box looters and fixed problems about where is my chest and loot but walls and etc is still problem.
the problem is also - to get correct entity. We can create plugin which will store entities by NET ID, their damae, destroy. But problem will be - get entity on THIS place, etc

Merged post

Also - as i know " High exteranal walls " decays in any way (with priv and without)

Merged post

we can try to story data by:
[entity net id]
{
Damage dealt (who, how)
Shortname of entity
Owner of entity
}
hmm any existing plugin like raid tracker but for everything...?
In response to underlline ():
I believe it's decay, some thing happen in my server and i can't find solution:
https://umod.or...
i can try to create small plug-in that will make walls 100% protected from decay
In response to Orange ():
i can try to create small plug-in that will make walls 100% protected from decay
Could be great.
In response to underlline ():
Could be great.
Add me in discord "Orange#0900" and remind me tommorow pls
In response to Orange ():
Add me in discord "Orange#0900" and remind me tommorow pls
Invited.
High exteranal walls 100% protected from decay in TC radius.
High exteranal walls 50% protected from decay out of TC radius. 

These options could be great.
In response to underlline ():
Invited.
High exteranal walls 100% protected from decay in TC radius.
High exteranal walls...
Our "solution" must be simple. it means we must add constant protection to all walls (if i will make how we said - we will have issues when he placed wall out of TC and get 50% and then placed TC, it must be 100%, but it will be only 50%. creating calculations isnt good)