I'm getting this error as well then i get this error
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libadvapi32.dll
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libadvapi32.dll.so
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/advapi32.dll
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libadvapi32
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libadvapi32.so
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/advapi32
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libadvapi32.dll
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libadvapi32.dll.so
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libadvapi32.dll
Plugins: Couldn't open advapi32, error: advapi32: cannot open shared object file: No such file or directory
Then server does not boot
Tried resaving the map in a updated version of Rustedit and still getting the same error.
Please help!!
ArgumentException: Offset and length were out of bounds for the array or count is greater than the number of elements from index to the end of the source collection.
at System.Buffer.BlockCopy (System.Array src, System.Int32 srcOffset, System.Array dst, System.Int32 dstOffset, System.Int32 count) [0x00097] in <567df3e0919241ba98db88bec4c6696f>:0
at TerrainMap`1[T].FromByteArray (System.Byte[] dat) [0x00000] in <6ab63efea39548e195ab7cb43eb2bb00>:0
at WorldSetup+<InitCoroutine>d__14.MoveNext () [0x00511] in <6ab63efea39548e195ab7cb43eb2bb00>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <a910b2da190646699d8f53428237c8ae>:0