StringPool.GetNumber - no number for string assets/prefabs/instruments/guitar/effects/guitarpluck.prefab
Console getting spammed with this like hundreds of times
(10:08:02) | StringPool.GetNumber - no number for string assets/prefabs/instruments/guitar/effects/guitarpluck.prefab
(10:08:02) | EffectNetwork.Send - unpooled effect name: assets/prefabs/instruments/guitar/effects/guitarpluck.prefab
(10:08:02) | StringPool.GetNumber - no number for string assets/prefabs/instruments/guitar/effects/guitarpluck.prefab
(10:08:02) | EffectNetwork.Send - unpooled effect name: assets/prefabs/instruments/guitar/effects/guitarpluck.prefab
(10:08:02) | StringPool.GetNumber - no number for string assets/prefabs/instruments/guitar/effects/guitarpluck.prefab
(10:08:02) | EffectNetwork.Send - unpooled effect name: assets/prefabs/instruments/guitar/effects/guitarpluck.prefab
(10:08:02) | StringPool.GetNumber - no number for string assets/prefabs/instruments/guitar/effects/guitarpluck.prefab
(10:08:02) | EffectNetwork.Send - unpooled effect name: assets/prefabs/instruments/guitar/effects/guitarpluck.prefab
(10:08:02) | StringPool.GetNumber - no number for string assets/prefabs/instruments/guitar/effects/guitarpluck.prefab
(10:08:02) | EffectNetwork.Send - unpooled effect name: assets/prefabs/instruments/guitar/effects/guitarpluck.prefab
(10:08:02) | StringPool.GetNumber - no number for string assets/prefabs/instruments/guitar/effects/guitarpluck.prefab
(10:08:02) | EffectNetwork.Send - unpooled effect name: assets/prefabs/instruments/guitar/effects/guitarpluck.prefab
(10:08:02) | StringPool.GetNumber - no number for string assets/prefabs/instruments/guitar/effects/guitarpluck.prefab
(10:08:02) | EffectNetwork.Send - unpooled effect name: assets/prefabs/instruments/guitar/effects/guitarpluck.prefab
(10:08:02) | StringPool.GetNumber - no number for string assets/prefabs/instruments/guitar/effects/guitarpluck.prefab
(10:08:02) | EffectNetwork.Send - unpooled effect name: assets/prefabs/instruments/guitar/effects/guitarpluck.prefab
(10:08:02) | StringPool.GetNumber - no number for string assets/prefabs/instruments/guitar/effects/guitarpluck.prefab
(10:08:02) | EffectNetwork.Send - unpooled effect name: assets/prefabs/instruments/guitar/effects/guitarpluck.prefab
(10:08:02) | StringPool.GetNumber - no number for string assets/prefabs/instruments/guitar/effects/guitarpluck.prefab
(10:08:02) | EffectNetwork.Send - unpooled effect name: assets/prefabs/instruments/guitar/effects/guitarpluck.prefab
(10:08:02) | StringPool.GetNumber - no number for string assets/prefabs/instruments/guitar/effects/guitarpluck.prefab
(10:08:02) | EffectNetwork.Send - unpooled effect name: assets/prefabs/instruments/guitar/effects/guitarpluck.prefab
(10:08:02) | StringPool.GetNumber - no number for string assets/prefabs/instruments/guitar/effects/guitarpluck.prefab
(10:08:02) | EffectNetwork.Send - unpooled effect name: assets/prefabs/instruments/guitar/effects/guitarpluck.prefab
(10:08:02) | StringPool.GetNumber - no number for string assets/prefabs/instruments/guitar/effects/guitarpluck.prefab
(10:08:02) | EffectNetwork.Send - unpooled effect name: assets/prefabs/instruments/guitar/effects/guitarpluck.prefab
(10:08:03) | StringPool.GetNumber - no number for string assets/prefabs/instruments/guitar/effects/guitarpluck.prefab
(10:08:03) | EffectNetwork.Send - unpooled effect name: assets/prefabs/instruments/guitar/effects/guitarpluck.prefab
(10:08:04) | StringPool.GetNumber - no number for string assets/prefabs/instruments/guitar/effects/guitarpluck.prefab
(10:08:04) | EffectNetwork.Send - unpooled effect name: assets/prefabs/instruments/guitar/effects/guitarpluck.prefab​
It's probably a plugin attempting to play effects that don't exist anymore.
I suggest checking all of your plugins.
5e4a4ac3b1913.jpg?uid=5e4a4adac0d37 Zer000
It's probably a plugin attempting to play effects that don't exist anymore.
I suggest checking all of your plugins.

What do you mean checking all your plugins?  I dont have any plugins that do something with music or instruments.

Goldie

What do you mean checking all your plugins?  I dont have any plugins that do something with music or instruments.

Check something like HitIcon or HitMarker (in config or *.cs file)

5ba216a6d7f65.png Orange

Check something like HitIcon or HitMarker (in config or *.cs file)

Check what exactly? Yes I use the plugin, is the plugin hiticon causing all these errors in console? Any way around it without deleting it?

ok i have deleted this line

//            _mateSound = Convert.ToString(GetConfig("Configuration", "When mate get attacked sound fx", "assets/prefabs/instruments/guitar/effects/guitarpluck.prefab"));



ok it appears deleting that line by doing // in front of it helped



Merged post

But now it will say this

(11:08:20) | EffectNetwork.Send - unpooled effect name:
(11:08:20) | EffectNetwork.Send - unpooled effect name:
(11:08:20) | EffectNetwork.Send - unpooled effect name:
(11:08:20) | EffectNetwork.Send - unpooled effect name:
(11:08:21) | EffectNetwork.Send - unpooled effect name:
(11:08:21) | EffectNetwork.Send - unpooled effect name:​


Merged post

oooh i think i got it it was also in the config

yeah maybe someone should update that plugin by simply removing that line and setting the config mate setting to false
Change it to "assets/bundled/prefabs/fx/invite_notice.prefab" in config and bring back line that you "deleted"