Not sure what the issue is here but I've got 2 players that cant connect to the server, after the loading screen they are greeted with red text
any ideas appreciated.
any ideas appreciated.
NullReferenceException: Object reference not set to an instance of an object.
at LifeInfographic.Refresh () [0x00000] in <00000000000000000000000000000000>:0
at UIDeathScreen.UpdateRespawnInformation (ProtoBuf.RespawnInformation info) [0x00000] in <00000000000000000000000000000000>:0
at UIDeathScreen.OnRespawnInformation (ProtoBuf.RespawnInformation info) [0x00000] in <00000000000000000000000000000000>:0
at BasePlayer.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x00000] in <00000000000000000000000000000000>:0
at BaseEntity.CL_RPCMessage (System.UInt32 nameID, System.UInt64 sourceConnection, Network.Message message) [0x00000] in <00000000000000000000000000000000>:0
at Client.OnRPCMessage (Network.Message packet) [0x00000] in <00000000000000000000000000000000>:0
at Client.OnNetworkMessage (Network.Message packet) [0x00000] in <00000000000000000000000000000000>:0
at Facepunch.Network.Raknet.Client.HandleMessage () [0x00000] in <00000000000000000000000000000000>:0
at Facepunch.Network.Raknet.Client.Cycle () [0x00000] in <00000000000000000000000000000000>:0
at Client.Update () [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
BasePlayer:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
Client:OnRPCMessage(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()
(Filename: currently not available on il2cpp Line: -1)
Disconnected (RPC Error in OnRespawnInformation: Object reference not set to an instance of an object.
at LifeInfographic.Refresh () [0x00000] in <00000000000000000000000000000000>:0
at UIDeathScreen.UpdateRespawnInformation (ProtoBuf.RespawnInformation info) [0x00000] in <00000000000000000000000000000000>:0
at UIDeathScreen.OnRespawnInformation (ProtoBuf.RespawnInformation info) [0x00000] in <00000000000000000000000000000000>:0
at BasePlayer.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x00000] in <00000000000000000000000000000000>:0
at BaseEntity.CL_RPCMessage (System.UInt32 nameID, System.UInt64 sourceConnection, Network.Message message) [0x00000] in <00000000000000000000000000000000>:0
at Client.OnRPCMessage (Network.Message packet) [0x00000] in <00000000000000000000000000000000>:0
at Client.OnNetworkMessage (Network.Message packet) [0x00000] in <00000000000000000000000000000000>:0
at Facepunch.Network.Raknet.Client.HandleMessage () [0x00000] in <00000000000000000000000000000000>:0
at Facepunch.Network.Raknet.Client.Cycle () [0x00000] in <00000000000000000000000000000000>:0
at Client.Update () [0x00000] in <00000000000000000000000000000000>:0 ) - returning to main menu
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Client:OnClientDisconnected(String)
Network.Client:OnDisconnected(String)
Facepunch.Network.Raknet.Client:Disconnect(String, Boolean)
BasePlayer:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
Client:OnRPCMessage(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 1 Unused Serialized files (Serialized files now loaded: 42)
UnloadTime: 3908.163000 ms
Playing Video C:/Program Files (x86)/Steam/steamapps/common/Rust/RustClient_Data/StreamingAssets/MenuVideo/autoturret.mp4
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MenuBackgroundVideo:NextVideo()
MenuBackgroundVideo:Awake()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 586 unused Assets to reduce memory usage. Loaded Objects now: 2126662.
Total: 1097.026000 ms (FindLiveObjects: 155.555300 ms CreateObjectMapping: 182.073400 ms MarkObjects: 755.444300 ms DeleteObjects: 3.952300 ms)
Quitting
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ConVar.Global:quit(Arg)
System.Action`1:Invoke(T)
ConsoleSystem:Internal(Arg)
ConsoleSystem:Run(Option, String, Object[])
RunConsoleCommand:ClientRun(String)
UnityEngine.Events.UnityAction`1:Invoke(T0)
UnityEngine.Events.InvokableCall`1:Invoke(T1)
UnityEngine.Events.UnityEvent:Invoke()
System.EventHandler`1:Invoke(Object, TEventArgs)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Steam Client Shutdown