Return the hook OnPlayerInit
New hook OnPlayerConnected works after execute method "SpawnNewPlayer / SpawnPlayerSleeping". Earlier hook OnPlayerInit used for registering players in Dictionary for performing various operations. During the first spawn player, the player is not considered connected yet, because hook execute after Player.Respawn()... I have many problems after the last change. Im owner mini-game server, and it is important each time a player connects reset BasePlayer.previousLifeStory before player spawn, for the spawn to occur instantly (without the death screen). It is not possible to do this now.