TypeLoadException at Facepunch.SkeletonSkinLodSolved
Below is the error I recieve
Fallback handler could not load library /home/steam/Steam/installs/RustDedicated_Data/Mono/libkernel32
Fallback handler could not load library /home/steam/Steam/installs/RustDedicated_Data/Mono/libkernel32.so
Fallback handler could not load library /home/steam/Steam/installs/RustDedicated_Data/Mono/kernel32
Fallback handler could not load library /home/steam/Steam/installs/RustDedicated_Data/Mono/libkernel32
Fallback handler could not load library /home/steam/Steam/installs/RustDedicated_Data/Mono/libkernel32.so
Fallback handler could not load library /home/steam/Steam/installs/RustDedicated_Data/Mono/libkernel32
Fallback handler could not load library /home/steam/Steam/installs/RustDedicated_Data/Mono/data-0x55d24a9afc40.so
Fallback handler could not load library /home/steam/Steam/installs/RustDedicated_Data/Mono/data-0x55d24b447f90.so
Fallback handler could not load library /home/steam/Steam/installs/RustDedicated_Data/Mono/data-0x55d24aa92d70.so
Fallback handler could not load library /home/steam/Steam/installs/RustDedicated_Data/Mono/data-0x55d24aaaadf0.so
Fallback handler could not load library /home/steam/Steam/installs/RustDedicated_Data/Mono/data-0x55d24aac4e50.so
Fallback handler could not load library /home/steam/Steam/installs/RustDedicated_Data/Mono/data-0x55d25fb03930.so
Server Config Loaded
TypeLoadException: Could not resolve type with token 010001b7 (from typeref, class/assembly Facepunch.SkeletonSkinLod, Facepunch.Skeleton, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)

Rethrow as TypeInitializationException: The type initializer for 'PrefabPreProcess' threw an exception.
  at GameManager..ctor (System.Boolean clientside, System.Boolean serverside) [0x00014] in <5ba1d4536658475998daa468484da8f2>:0
  at GameManager..cctor () [0x00000] in <5ba1d4536658475998daa468484da8f2>:0
Rethrow as TypeInitializationException: The type initializer for 'GameManager' threw an exception.
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <5efc91990d9549c2a2cf3874065a5193>:0
UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<Start>d__16:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: <5ba1d4536658475998daa468484da8f2> Line: 0)

TypeLoadException: Could not resolve type with token 010001b7 (from typeref, class/assembly Facepunch.SkeletonSkinLod, Facepunch.Skeleton, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)

Rethrow as TypeInitializationException: The type initializer for 'PrefabPreProcess' threw an exception.
  at GameManager..ctor (System.Boolean clientside, System.Boolean serverside) [0x00014] in <5ba1d4536658475998daa468484da8f2>:0
  at GameManager..cctor () [0x00000] in <5ba1d4536658475998daa468484da8f2>:0
Rethrow as TypeInitializationException: The type initializer for 'GameManager' threw an exception.
  at Bootstrap+<Start>d__16.MoveNext () [0x0059a] in <5ba1d4536658475998daa468484da8f2>:0
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <5efc91990d9549c2a2cf3874065a5193>:0

(Filename: <5ba1d4536658475998daa468484da8f2> Line: 0)
​
I'm not sure what the issue here is, if anyone could help it would be greatly appreciated.
seems as if its failing to load rust dedicated data. do you have your directorien in your config set right?
Thanks for your reply,
I don't use any configs as they seem to not load correctly, I have everything in my startup script. Having looked through the startup script and your response I assume the error is here: 

export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:`dirname $0`/RustDedicated_Data/Plugins/x86_64
Looks more like the server isn't fully updated.

I have an update script which I run. I've also manually updated several times with no success.

cd ..

./steamcmd.sh +login anonymous +app_update 258550 +quit

cd installs

ls

wget --no-check-certificate https://umod.org/games/rust/download/develop/ -O "Oxide.Rust.zip"

unzip -o Oxide.Rust.zip

./runds.sh

I'd suggest using the validate option with SteamCMD.
I have just ran "app_update 258550 validate" within steamcmd and then attemped to rerun the server to recieve the exact same error message

Merged post

I did a fresh install and it's worked, thank you to everyone who has given me suggestions.
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