Below is the error I recieve
Fallback handler could not load library /home/steam/Steam/installs/RustDedicated_Data/Mono/libkernel32
Fallback handler could not load library /home/steam/Steam/installs/RustDedicated_Data/Mono/libkernel32.so
Fallback handler could not load library /home/steam/Steam/installs/RustDedicated_Data/Mono/kernel32
Fallback handler could not load library /home/steam/Steam/installs/RustDedicated_Data/Mono/libkernel32
Fallback handler could not load library /home/steam/Steam/installs/RustDedicated_Data/Mono/libkernel32.so
Fallback handler could not load library /home/steam/Steam/installs/RustDedicated_Data/Mono/libkernel32
Fallback handler could not load library /home/steam/Steam/installs/RustDedicated_Data/Mono/data-0x55d24a9afc40.so
Fallback handler could not load library /home/steam/Steam/installs/RustDedicated_Data/Mono/data-0x55d24b447f90.so
Fallback handler could not load library /home/steam/Steam/installs/RustDedicated_Data/Mono/data-0x55d24aa92d70.so
Fallback handler could not load library /home/steam/Steam/installs/RustDedicated_Data/Mono/data-0x55d24aaaadf0.so
Fallback handler could not load library /home/steam/Steam/installs/RustDedicated_Data/Mono/data-0x55d24aac4e50.so
Fallback handler could not load library /home/steam/Steam/installs/RustDedicated_Data/Mono/data-0x55d25fb03930.so
Server Config Loaded
TypeLoadException: Could not resolve type with token 010001b7 (from typeref, class/assembly Facepunch.SkeletonSkinLod, Facepunch.Skeleton, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
Rethrow as TypeInitializationException: The type initializer for 'PrefabPreProcess' threw an exception.
at GameManager..ctor (System.Boolean clientside, System.Boolean serverside) [0x00014] in <5ba1d4536658475998daa468484da8f2>:0
at GameManager..cctor () [0x00000] in <5ba1d4536658475998daa468484da8f2>:0
Rethrow as TypeInitializationException: The type initializer for 'GameManager' threw an exception.
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <5efc91990d9549c2a2cf3874065a5193>:0
UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<Start>d__16:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: <5ba1d4536658475998daa468484da8f2> Line: 0)
TypeLoadException: Could not resolve type with token 010001b7 (from typeref, class/assembly Facepunch.SkeletonSkinLod, Facepunch.Skeleton, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
Rethrow as TypeInitializationException: The type initializer for 'PrefabPreProcess' threw an exception.
at GameManager..ctor (System.Boolean clientside, System.Boolean serverside) [0x00014] in <5ba1d4536658475998daa468484da8f2>:0
at GameManager..cctor () [0x00000] in <5ba1d4536658475998daa468484da8f2>:0
Rethrow as TypeInitializationException: The type initializer for 'GameManager' threw an exception.
at Bootstrap+<Start>d__16.MoveNext () [0x0059a] in <5ba1d4536658475998daa468484da8f2>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <5efc91990d9549c2a2cf3874065a5193>:0
(Filename: <5ba1d4536658475998daa468484da8f2> Line: 0)
I'm not sure what the issue here is, if anyone could help it would be greatly appreciated.