Disconnecting: Exception: Bone parachute wasn't foundError
Many of my players are getting disconnected with this error. Haven't been able to find out if it's related to any plugins in the logs and my oxide is the latest version. Just checking if anyone else if having this issue.

HotSauce disconnecting: Exception: Bone parachute wasn't found
Facepunch.Skeleton.GetTransformSlow (System.String name) (at <00000000000000000000000000000000>:0)
BasePlayer.FindBone (System.String strName) (at <00000000000000000000000000000000>:0)
BaseEntity.UpdateParenting (System.Boolean worldPositionStays) (at <00000000000000000000000000000000>:0)
BaseEntity.Load (BaseNetworkable+LoadInfo info) (at <00000000000000000000000000000000>:0)
BaseNetworkable.ClientInit (ProtoBuf.Entity info) (at <00000000000000000000000000000000>:0)
BaseEntity.ClientInit (ProtoBuf.Entity info) (at <00000000000000000000000000000000>:0)
BaseNetworkable.ClientSpawn (ProtoBuf.Entity info) (at <00000000000000000000000000000000>:0)
Client.CreateOrUpdateEntity (ProtoBuf.Entity info, System.Int64 size) (at <00000000000000000000000000000000>:0)
Client.OnEntities (Network.Message packet) (at <00000000000000000000000000000000>:0)
Client.OnNetworkMessage (Network.Message packet) (at <00000000000000000000000000000000>:0)
Facepunch.Network.Raknet.Client.HandleMessage () (at <00000000000000000000000000000000>:0)
Facepunch.Network.Raknet.Client.Cycle () (at <00000000000000000000000000000000>:0)
Client.Update () (at <00000000000000000000000000000000>:0)
UnityEngine.Debug:LogException(Exception)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()

Version: 46662​
are you using botspawn? if so disable parachute option. this was my issue.
Kitty87
are you using botspawn? if so disable parachute option. this was my issue.

Thank you Kitty, I'm also born in 87