#1 if do simple teleport with baseplayer.Teleport(newPos) :
if newPos.y > fromTp.y then player getting fall hurt
need use with recieve Snapshot for normal teleport
#2 if do teleport with recieve Snapshot:
if tp from cargoship (parent!=null) then player flying on map with cargoship movement
how do nice teleport ?
now I match parentEntity of player and use 1 or 2 variant
if newPos.y > fromTp.y then player getting fall hurt
need use with recieve Snapshot for normal teleport
#2 if do teleport with recieve Snapshot:
if tp from cargoship (parent!=null) then player flying on map with cargoship movement
how do nice teleport ?
now I match parentEntity of player and use 1 or 2 variant