disconnecting: Bone parachute wasn't found at Facepunch.Skeleton.GetTransformSlow (System.String name) [0x00000] in <00000000000000000000000000000000>:0 at BasePlayer.FindBone (System.String strName) [0x00000] in <00000000000000000000000000000000>:0 at BaseEntity.UpdateParenting (System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at BaseEntity.Load (BaseNetworkable+LoadInfo info) [0x00000] in <00000000000000000000000000000000>:0 at BaseNetworkable.ClientInit (ProtoBuf.Entity info) [0x00000] in <00000000000000000000000000000000>:0 at BaseEntity.ClientInit (ProtoBuf.Entity info) [0x00000] in <00000000000000000000000000000000>:0 at BaseNetworkable.ClientSpawn (ProtoBuf.Entity info) [0x00000] in <00000000000000000000000000000000>:0 at Client.CreateOrUpdateEntity (ProtoBuf.Entity info, System.Int64 size) [0x00000] in <00000000000000000000000000000000>:0 at Client.OnEntities (Network.Message packet) [0x00000] in <00000000000000000000000000000000>:0 at Client.OnNetworkMessage (Network.Message packet) [0x00000] in <00000000000000000000000000000000>:0 at Facepunch.Network.Raknet.Client.HandleMessage () [0x00000] in <00000000000000000000000000000000>:0 at Facepunch.Network.Raknet.Client.Cycle () [0x00000] in <00000000000000000000000000000000>:0 at Client.Update () [0x00000] in <00000000000000000000000000000000>:0
Bone parachute wasn't foundSolved
any idea what this is? all my players are getting this.
Do you use a plugin called "BotSpawn"?
MrJingles
Do you use a plugin called "BotSpawn"?
I do and i do not get this error.
pookins
I do and i do not get this error.
maybe cause you didnt enable parachuting? this is a issue soley with botspawn and enabling parachutes its been confirmed...by like over 2 dozen on another forum.
MrJingles
Do you use a plugin called "BotSpawn"?
yes i already fixed it thanks to rust changing how parachutes work now.
Locked automatically