always something ;/
[0.4s] Loading World
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
Shader 'Nature/Terrain/Diffuse': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
Shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass': fallback shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
Requested RenderTexture format R8 UNorm (5) is not supported on this platform, using RGBA8 UNorm (8) fallback format
(Filename: ./Runtime/Graphics/RenderTexture.cpp Line: 800)
Requested RenderTexture format R8 UNorm (5) is not supported on this platform, using RGBA8 UNorm (8) fallback format
(Filename: ./Runtime/Graphics/RenderTexture.cpp Line: 800)
Requested RenderTexture format R8 UNorm (5) is not supported on this platform, using RGBA8 UNorm (8) fallback format
(Filename: ./Runtime/Graphics/RenderTexture.cpp Line: 800)
NullReferenceException: Object reference not set to an instance of an object
at TerrainMap`1[T].FromByteArray (System.Byte[] dat) [0x00000] in <5ba1d4536658475998daa468484da8f2>:0
at WorldSetup+<InitCoroutine>d__14.MoveNext () [0x00511] in <5ba1d4536658475998daa468484da8f2>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <5efc91990d9549c2a2cf3874065a5193>:0
(Filename: <5ba1d4536658475998daa468484da8f2> Line: 0)