NullReferenceException at at AttackEntity.HasAttackCooldownFixed
Goldie
unfortunately players still experience crashes even with the latest oxide build

NullReferenceException: Object reference not set to an instance of an object.
BuildingBlock.GradeChangingOptions (System.Collections.Generic.List`1[GameMenu.Option]& options, BasePlayer player) (at <00000000000000000000000000000000>:0)
BuildingBlock.GetBuildMenu (BasePlayer player) (at <00000000000000000000000000000000>:0)
Hammer.OnInput () (at <00000000000000000000000000000000>:0)
BasePlayer.HeldEntityInput () (at <00000000000000000000000000000000>:0)
BasePlayer.ClientInput (InputState state) (at <00000000000000000000000000000000>:0)
BasePlayer.ClientUpdateLocalPlayer () (at <00000000000000000000000000000000>:0)
BasePlayer.ClientCycle (System.Single deltaTime) (at <00000000000000000000000000000000>:0)
Client.Update () (at <00000000000000000000000000000000>:0)

Version: 46662​

That doesn't appear to be related to Oxide.

So it just crashed for the second time, here is the full error:

NullReferenceException: Object reference not set to an instance of an object
at AttackEntity.HasAttackCooldown () [0x00005] in <5ba1d4536658475998daa468484da8f2>:0
at BaseProjectile.ServerUse (System.Single damageModifier, UnityEngine.Transform originOverride) [0x00009] in <5ba1d4536658475998daa468484da8f2>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.UnhandledExceptionHandler:<RegisterUECatcher>m__0(Object, UnhandledExceptionEventArgs)

(Filename: <5ba1d4536658475998daa468484da8f2> Line: 0)

Bad thread localeac_server.so [x64] :: OnUnload()

5e3cef037c62e.png BozzRoxx

So it just crashed for the second time, here is the full error:

NullReferenceException: Object reference not set to an instance of an object
at AttackEntity.HasAttackCooldown () [0x00005] in <5ba1d4536658475998daa468484da8f2>:0
at BaseProjectile.ServerUse (System.Single damageModifier, UnityEngine.Transform originOverride) [0x00009] in <5ba1d4536658475998daa468484da8f2>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.UnhandledExceptionHandler:<RegisterUECatcher>m__0(Object, UnhandledExceptionEventArgs)

(Filename: <5ba1d4536658475998daa468484da8f2> Line: 0)

Bad thread localeac_server.so [x64] :: OnUnload()

You are outdated if you see that still.
Locked automatically