Hey guys,
i cant play since yesterday.
I never had a problem with joining any servers... now i join the server of my friend (wich i could play on before) and it crashes after spawning.
I get the sleeping screen and its collecting garbage endlessly until it crashes.
I got some logs, maybe you could help me...
These are the last lines of my
Sorry for my bad englisch btw
i cant play since yesterday.
I never had a problem with joining any servers... now i join the server of my friend (wich i could play on before) and it crashes after spawning.
I get the sleeping screen and its collecting garbage endlessly until it crashes.
I got some logs, maybe you could help me...
[5.5s] Cleaning Up
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TimerSwitch:get_HasMenuOptions()
<InitCoroutine>d__14:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Unloading 3 Unused Serialized files (Serialized files now loaded: 38)
Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 2276248.
Total: 3058.806700 ms (FindLiveObjects: 216.676500 ms CreateObjectMapping: 159.194300 ms MarkObjects: 2650.863900 ms DeleteObjects: 32.071700 ms)
Destroyed 794 map networkables
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Client:DestroyNetworkables()
<DoClientConnected>d__28:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)These are the last lines of my
output_log.txtSorry for my bad englisch btw