FPS drop to 200 on dedicated server
So currently have a dedicated server, 1 rust server running only. Problem I have is the following:

Upong restart the server frames are 3000+ (fps.limit -1), couple of hours later it would go down to as low as 200, although this doesn't cause lag (according to facepunch 30fps is still acceptable?), it's still worrying that a server can drop that much (less than a percent of it's initial fps). 

The server specs are as follows:
Ubuntu 18.04
Intel Xeon E5-1620
32 GB ECC RAM
2 x 960 GB Micron 5200 ECO SSD (Raid 1) 
Player average around 42 users, entities are around 180000,1(08946 colliders enabled, 3006 disabled)

The server is set to restart twice a day. 

Now, my biggest concern is that at unpredictable times the server will kick EVERYONE, in the stack trace I found the following:

Error: System.IO.IOException: Unable to read data from the transport connection: Connection reset by peer. ---> System.Net.Sockets.SocketException: Connection reset by peer

at System.Net.Sockets.Socket.EndReceive (System.IAsyncResult asyncResult) [0x00012] in <0079a30f96a047348857e1cecc6c638a>:0 

at System.Net.Sockets.NetworkStream.EndRead (System.IAsyncResult asyncResult) [0x00057] in <0079a30f96a047348857e1cecc6c638a>:0 

--- End of inner exception stack trace ---

at System.Net.Sockets.NetworkStream.EndRead (System.IAsyncResult asyncResult) [0x0009b] in <0079a30f96a047348857e1cecc6c638a>:0 

at Fleck.WebSocketConnection+<>c.<Receive>b__62_0 (System.IAsyncResult result) [0x00017] in <f1ab979dad39453bb3ab99ae17860fb2>:0 

(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)​


Has anyone every experienced this? Or possibly know what could be causing this? Only thing that fixes it is to restart rust.
I don't know about the kicking, but the FPS thing is probably due to the fact that the server spawns entities gradually over an hour or so after restart, so the initial stats you're seeing aren't a proper representation of the server under normal load. 200 is normal.
3000 fps is unrealistic and unnecessary. 200 is even still great considering that theserver is populated.

Merged post

Please try the latest Oxide build that includes fixes for at least one performance-related issue.
5e13a8d5b2bc5.jpg Wulf
3000 fps is unrealistic and unnecessary. 200 is even still great considering that theserver is populated.

Merged post

Please try the latest Oxide build that includes fixes for at least one performance-related issue.

Thanks wulf. I will give it a try.  

So after the last update, the server is only running around 130fps.

The map is smaller, down from 3500 to 3000. Pop is the same. FPS still unlimited. Colliders =114174 colliders enabled, 2825 disabled, and only 104K entities. Ram usage only 5GB out of 32, and CPU average is 9%. 

@Wulf any suggestions?