Bot Spawn zombies acting weird
BotSpawn zombies act weird since the new update. Don't attack as usual but run away and come back. Is this an issue with the Oxide hook?
Can it be fixed?
There have been some changes to umod that have effected plugins using certain hooks. The author is aware and is working to resolve this issue.
That is great to hear. Thank you.

Facepunch still allow us to turn on halloween event

halloween.enabled: "True" and halloween.scarecrowpopulation: "30"

don't get any lag and they seem to be running perfectly well, a good workaround until the zombies are fixed.

Please try the latest Oxide build that includes fixes for at least one performance-related issue related to NPCs.