[Physics.PhysX] cleaning the mesh failedSolved
[Physics.PhysX] cleaning the mesh failed
WaterSystem:ToggleVisibility(Int32)
WaterVisibilityTrigger:OnTriggerExit(Collider)

[C:\buildslave\physx\build\PhysX/Source/PhysXCooking/src/mesh/TriangleMeshBuilder.cpp line 1042] 
(Filename: C:\buildslave\physx\build\PhysX/Source/PhysXCooking/src/mesh/TriangleMeshBuilder.cpp Line: 1042)

[Physics.PhysX] cleaning the mesh failed
WaterSystem:ToggleVisibility(Int32)
WaterVisibilityTrigger:OnTriggerExit(Collider)

[C:\buildslave\physx\build\PhysX/Source/PhysXCooking/src/mesh/TriangleMeshBuilder.cpp line 1042] 
(Filename: C:\buildslave\physx\build\PhysX/Source/PhysXCooking/src/mesh/TriangleMeshBuilder.cpp Line: 1042)

[Physics.PhysX] cleaning the mesh failed
WaterSystem:ToggleVisibility(Int32)
WaterVisibilityTrigger:OnTriggerExit(Collider)

[C:\buildslave\physx\build\PhysX/Source/PhysXCooking/src/mesh/TriangleMeshBuilder.cpp line 1042] 
(Filename: C:\buildslave\physx\build\PhysX/Source/PhysXCooking/src/mesh/TriangleMeshBuilder.cpp Line: 1042)

[Physics.PhysX] cleaning the mesh failed
WaterSystem:ToggleVisibility(Int32)
WaterVisibilityTrigger:OnTriggerExit(Collider)

[C:\buildslave\physx\build\PhysX/Source/PhysXCooking/src/mesh/TriangleMeshBuilder.cpp line 1042] 
(Filename: C:\buildslave\physx\build\PhysX/Source/PhysXCooking/src/mesh/TriangleMeshBuilder.cpp Line: 1042)
It looks like the warning from the game itself, and not somehow related to Oxide. You should just ignore that.
the only plugin i use is password.cs For the rest, it's a clean install. Not sure where it could be coming from. Possible i missed something during mapping the cave? ( rustedit ) 
5d13cc1e20b0c.png knoepert
the only plugin i use is password.cs For the rest, it's a clean install. Not sure where it could be coming from. Possible i missed something during mapping the cave? ( rustedit ) 

Never had experience with map editors. If it does not cause any issues you should just ignore it as I've said earlier.

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