[Physics.PhysX] cleaning the mesh failed
WaterSystem:ToggleVisibility(Int32)
WaterVisibilityTrigger:OnTriggerExit(Collider)
[C:\buildslave\physx\build\PhysX/Source/PhysXCooking/src/mesh/TriangleMeshBuilder.cpp line 1042]
(Filename: C:\buildslave\physx\build\PhysX/Source/PhysXCooking/src/mesh/TriangleMeshBuilder.cpp Line: 1042)
[Physics.PhysX] cleaning the mesh failed
WaterSystem:ToggleVisibility(Int32)
WaterVisibilityTrigger:OnTriggerExit(Collider)
[C:\buildslave\physx\build\PhysX/Source/PhysXCooking/src/mesh/TriangleMeshBuilder.cpp line 1042]
(Filename: C:\buildslave\physx\build\PhysX/Source/PhysXCooking/src/mesh/TriangleMeshBuilder.cpp Line: 1042)
[Physics.PhysX] cleaning the mesh failed
WaterSystem:ToggleVisibility(Int32)
WaterVisibilityTrigger:OnTriggerExit(Collider)
[C:\buildslave\physx\build\PhysX/Source/PhysXCooking/src/mesh/TriangleMeshBuilder.cpp line 1042]
(Filename: C:\buildslave\physx\build\PhysX/Source/PhysXCooking/src/mesh/TriangleMeshBuilder.cpp Line: 1042)
[Physics.PhysX] cleaning the mesh failed
WaterSystem:ToggleVisibility(Int32)
WaterVisibilityTrigger:OnTriggerExit(Collider)
[C:\buildslave\physx\build\PhysX/Source/PhysXCooking/src/mesh/TriangleMeshBuilder.cpp line 1042]
(Filename: C:\buildslave\physx\build\PhysX/Source/PhysXCooking/src/mesh/TriangleMeshBuilder.cpp Line: 1042) [Physics.PhysX] cleaning the mesh failedSolved
It looks like the warning from the game itself, and not somehow related to Oxide. You should just ignore that.
the only plugin i use is password.cs For the rest, it's a clean install. Not sure where it could be coming from. Possible i missed something during mapping the cave? ( rustedit )
knoepert
the only plugin i use is password.cs For the rest, it's a clean install. Not sure where it could be coming from. Possible i missed something during mapping the cave? ( rustedit )
Never had experience with map editors. If it does not cause any issues you should just ignore it as I've said earlier.
Locked automatically