I want to stop FireBalls from bouncing and rolling down mountains. Tried ensuring that the collider material has 'bounciness' of zero, but they still bounce. Anything else I can do?
Preventing or reducing Fire Ball bounce?Solved
I think they spent a lot of time making this physics... it was in one of the "Rust" update commits on thier site if I remember.
https://rust.facepunch.com/commits/1
There might be something related to a "class" area you can decompile to take a look...
https://rust.facepunch.com/commits/1
There might be something related to a "class" area you can decompile to take a look...
I did decompile the FireBall. It changes from moving to stationary based on its speed. So any FireBall set to move fast, or one that gathers a lot of speed from falling, will keep bouncing and move a long way. I can manually stop it from moving, but ideally I would like the game and/or phsyics system to stop it for me.
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I figured out a way to get 'er done. First I added some drag to slow the FireBall down. But it made it fall stupidly slow when it was in the air. So I added some fake gravity to pull it down. Then added even more drag to counteract the fake gravity. Now I can light the sides of mountains and hills on fire.
Merged post
I figured out a way to get 'er done. First I added some drag to slow the FireBall down. But it made it fall stupidly slow when it was in the air. So I added some fake gravity to pull it down. Then added even more drag to counteract the fake gravity. Now I can light the sides of mountains and hills on fire.
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