Server crashing intermittently with Rust:IO
We're running what's essentially an R&D server on a memory-optimized Linode and despite running a custom Keirox map and over 20 plugins, it's been pretty stable. Twice now in the past 24 hours the server has crashed, each time with the following being the last lines logged by LinuxGSM:

Obtained 6 stack frames.
#0  0x0055b4ea9de81d in (Unknown)
#1  0x0055b4ea9de960 in (Unknown)
#2  0x0055b4ea59f4a3 in (Unknown)
#3  0x000000415aa6be in (wrapper managed-to-native) UnityEngine.Transform:get_position_Injected (UnityEngine.Transform,UnityEngine.Vector3&)
#4  0x0000004192a108 in RustIO.Interface/B:A (object,System.Timers.ElapsedEventArgs)
#5  0x000000411df273 in System.Threading.Timer/Scheduler:TimerCB (object)​

Same message each time. I guess we're having an issue with Rust:IO? Was wondering if anyone else has had similar issues over the past week, or if they can decipher some of what's in these lines. Thanks!
Looks like a Rust:IO related error, something to do with timers and player positions.
Hate to dump RustIO, and I know he's too busy to look at it. Weird that there's no chorus from other server admins...I'll keep trying to piece together a cause.
I had to dump Rust IO a long time ago when it seemed it was no longer maintained... we were having issues on our servers... now we just use a Radar addon to find players and such
Razor14150
I had to dump Rust IO a long time ago when it seemed it was no longer maintained... we were having issues on our servers... now we just use a Radar addon to find players and such

I hear you. RustIO is up to date and has been working perfectly for us lately, but I know there have been periods of time during which it didn't.