Detecting if a crate of loot is in a monument?
Hello I would like to know how verified if a loot is in a monument. I managed to retrieve the list of monuments and their position, but I do not find how to know if the booty is part of a monument.

I find the function Vis.Entities (loot.transform.position, 10.0f, entities); to find an entity around a player but not to find a monument around him. or even around a monument.

Thank you for your help.
You can find MonumentInfo and check Vector3.Distance between entity and monument (or just use Vis.Entities with the needed radius and position)