Hello, I try to make sure that when I go to see a npc this sends an RF signal on my receiver.

I proceeded so that the npc spawn a RFBroadcaster, I regulate the frequency and I give it power.

but it does not work and I totally block.
would you have a solution here is the code I've done so far.

void OnUseNPC(BasePlayer npc, BasePlayer player, Vector3 destination)
        {
            ulong recruteur = 750596702ul;
           if(npc.userID == recruteur && recruteur != 0){
                SendReply(player, "test");
                Vector3 position = player.transform.position + (player.transform.forward * 5);
            	if (position == null) return;
                RFBroadcaster Braodcaster = (RFBroadcaster)GameManager.server.CreateEntity("assets/prefabs/deployable/playerioents/gates/rfbroadcaster/rfbroadcaster.prefab", position, new Quaternion());
            	if (Braodcaster == null) return;
            	BaseEntity Minientity = Braodcaster as BaseEntity;
            	(Minientity as RFBroadcaster).UpdateHasPower(1, 1);
            	Minientity.Spawn();
            	(Minientity as RFBroadcaster).frequency = 2626;
            	Minientity.SendNetworkUpdateImmediate();
            	timer.Repeat(1f, 0, () =>
      			{
      				Minientity.Kill();
      			});
            }
        }​

 
thank you in advance for your help