I'm trying to heal horses with Medical Syringes. I can check that a player is near a horse, with a Medical Syringe in hand, use the syringe, and apply healing to the horse. No problem there. Is there a way to manually trigger the syringe animation? I want to have it look the same way as when a player uses a syringe on another player.
Using Medical Syringe to heal ridable horses?
This is probably handled clientside, so I highly doubt it's possible.
Could the server make a fake player somehow so the client's syringe thought it was working?
ZugzwangCould the server make a fake player somehow so the client's syringe thought it was working?
And it will work as broken tube. You can open syringe class and start from there
Managed to trigger the animation. It doesn't show up in first person view, but it does show up in third person. Will test with a volunteer to see if other players can see it happen.
player.SignalBroadcast(BaseEntity.Signal.Alt_Attack, string.Empty, (Connection) null);
If anyone knows the secret to making it appear in first person view, I'd like to hear about it.
ZugzwangManaged to trigger the animation. It doesn't show up in first person view, but it does show up in third person. Will test with a volunteer to see if other players can see it happen.player.SignalBroadcast(BaseEntity.Signal.Alt_Attack, string.Empty, (Connection) null);If anyone knows the secret to making it appear in first person view, I'd like to hear about it.
There is no secret, because there is no way to make such a thing. This animation is third person and can't be applied to hands viewmodel.
Frowny face. But at least I guess I can settle for the third-person view.