Not sure what i am doing wrong. box is spawning but items are not.
string prefab = "assets/prefabs/deployable/large wood storage/box.wooden.large.prefab";
BaseEntity Spawnbox = GameManager.server.CreateEntity(prefab, player.transform.position, new Quaternion(), false);
Spawnbox?.Spawn();
var box = Spawnbox as LootContainer;
if (box == null) return;
List<string> items = new List<string>();
foreach (var item in npcData.Box[entity.net.ID.ToString()].items)
{
var spawnitem = ItemManager.CreateByItemID(item.itemid, item.amount, item.skinid);
spawnitem.MoveToContainer(box.inventory, -1, true);