Auto Kits not spawning after certain amount of items

Hi there

I've been doing some testing with the AutoKits and the feature works well up until after a certain amount of items are included.

I can have autokits with a limited amount of items but they fail to spawn once they have gone over that threshold.

Any suggestions or fixes for this type of thing? Any help would be appreciated.

Thanks!

What amount of items causes it to fail ?

Anything above 24 items it seems, hadn't previously tested all the containers either, but that includes the belt and wear containers (Armour/clotches, Hotbar, and everything in the main inventory)

If I have 25 or more items, it will just skip spawning it as an autokit and go straight to the next one. When I take it down to 24 items total, whether I remove an item from the hotbar, a peice of armour or clothing, or something from the main inventory, the kit will then spawn normally.

EDIT: I should note that this kit can still be acquired as a normal kit, using the chat command, without a problem. The only time it doesn't spawn is when it should, on spawn.

I just checked mine and as its a basic survival starter kit it has a small amount of resources (23), i also have a cooldown on it
("cooldown": 14400.0) to stop players just killing themselves for resources cos they are too lazy to gather :)
The kit contains, jacket,skivvy,pants,boots,miners helmet,gloves, bow,48 arrows, axe,pickaxe,hammer,b/plan,400 cooked meat,200 berries,10 bandages,wood torch,400 cloth,100 rad tablets,500lg oil,5000 wood,1000 stone, 2000 metal.

I have other kits available which include guns and others for ranked players (time) They can also loot bots for their weapons,
You might just have to reconsider what is really needed in an autokit and maybe include any removed items into another kit if this anomoly cant be remedied,

Yeah, that's the plan so far.

I can't see why it wouldn't process it properly... it's not plugin breaking, just a tad annoying.

Thanks for the help, though. Appreciate it.