Support for the new ownership system?

Can you please add the new item ownerdship for all supported items by this new cool change. Because you spawn the items as admin to make the kits when you setup your server it' a bad idea to save the original item ownership. But you can change the ownership if possible when kits are claimed.

You can use this maybe as it best suits for the kit rewards.

// Token: 0x0400412E RID: 16686
	public static Translate.Phrase GenericRewardPhrase = new Translate.Phrase("ownership.generic_reward", "Rewarded to {0}");

and for the autokits upon respawn maybe this one

// Token: 0x04004115 RID: 16661
	public static Translate.Phrase BornPhrase = new Translate.Phrase("ownership.born", "Born with {0}");

I think it's good if players can see the ownership of the kit items as well...

Would really like to have this part of the plugin too please :)

I would also love this to be added in some time. The ownership system is so valuable and having some random kits cycling around the server with no names on them create suspicion at the very least.

What do you mean by "random kits" as all kits are redeemed by individual players (except for default autokit if you have it set up) ? 

He means the items from all kits comes from nowhere. It doesn't even shows spawned by PlayerName, it's like before the ownership system was added. And players might wonder from where these items are if someone else finds them later on.

That could be very confusing for instance i have at least 35 sets of bots (out of 70) (approx 220) who are all equipped with an AK47 in their kit, this kit was created with items picked up from lootpiles (i do not spawn anything) and from game scientists (at the beginning before any bots were created) so each of these sets of bots are equipped with the same AK47 (?) that was added to the kits when first created. So who is the original owner ?, Now as an example that AK47 is then obtained by a player who is in a team or clan and it is placed in their weapons locker and is used by several of those members, one of those players is killed by another player and that weapon is then taken by that player so does the game use resources to track this item movement ?
Throughout any wipe i (and my mate) will pick up over 500 AK47's and 200 of these will be carried through to the next wipe as everything is stored in our backpacks and survives the wipe, we use a large percentage of these in base protection the rest are recycled and we start collecting new ones, I am wondering how the game will keep track of any item that is in a kit  as loot to be picked up by players as well as items that are also looted from bots and containers.

Flammable have you found a workaround for this yet? It seems k1lly0u isn't concerned with this issue at the moment.

Nope but I never went deeper into this ownership thing. Only posted the request here as usual. On my PVP x2 server, I have less plugins in general and 99% of the times you'll properly see the ownership so I wanted to show the Born with ownership label for the starter & respawn kits while on the PVE servers we're running it's whatever because there are way more events/plugins without support for this and kits are not the priority problem.