Dependency on "Image Library" a must?

Hey all ... I know I could just try it out but don't want to mess with my server too much (as we had some rough time getting it to run with some performance issues lol).
In Former times the Rust Kits wasn't depending on Image Library. I understand it's necessary to show up stuff in the GUI. I definitely won't be using the GUI and will only use the mod to give some stuff to my BotSpawn murderers.

Would/will Rust Kits _RUN_ without the Image Library mod, or will it bring failures, constantly try to reach the mod, not even start at all???

The "recreated" Kits is really a GUI mod now, I tried to run it without the GUI when it was upgraded as i was NOT a GUI fan but was unable to as most if not all of the old kit creating functions are no longer chat based , but i find that it is much easier for players to choose kits they are able to redeem and apart from "key binding" conflicts which mean i cannot fully create a kit without completing it in the data file it runs pretty well,
With the image library it will show "most" of my items but for some unknown reason it fails to show them all even though they are items given with the "there is a new item in your inventory" , It tells me when loading that they "have been removed" But i get over that glitch by putting all the items in the kit (including clothing) and taking a screenshot , editing with imgur and using that as the kit image. Here is an example for the "Hunter" kit


Merged post

If you are going to run kits plugin just for the Botspawn bots change the "/kit" command to something else so that players will get "unknown command" if they type it,  Used to be the first thing i would type when entering a new server, that and /help

Oh ... I see your point about the /kit command! Thank you for that input :)