Hide /kit command from all players?
I am only using kits for use on NPC spawns.
Wondering if there is a way to hide the/kit command from all users Admin is probably fine.
But default players see nothing and all kits are hidden atm.
Seems the mod just works for everyone without needing permissions. If the whole thing just needed a permission for the default group to use, that would fix your issue. But for the hundreds of people who add this mod, it just works automatically. It would add an extra step for everyone else.

You could change the chat command in the Kits.cs [ChatCommand("kit")] to something only you knew. If you update this mod after doing that, it'd be overwritten.

You could use AliasSystem to blank out the /kit command, but you wouldn't be able to use it either. I did some testing on this.
It is actually in the Kit menu, you make the kit NPC ONLY = True
and you make the kit HIDDEN = True

You cannot access the kit unless you are a NPC and if you type /Kit to see the kit menu it will not show up unless you are the Admin and type /kit list
The normal players will not get a response from typing /kit and will probably only try it once
Yea, he'll have an empty kits menu, but I thought he wanted regular players to not be able to access the Kit menu GUI at all, since he's only using the kits for NPCs.
5d66db4201195.jpg?uid=5d66db72ac9cd RyanFromRust
Yea, he'll have an empty kits menu, but I thought he wanted regular players to not be able to access the Kit menu GUI at all, since he's only using the kits for NPCs.

Oh, I didn't know if all kits were marked as 'hidden' and 'npc only' that the chat command would stop responding.

yes , I realised that on reading his post for the second time, But if he is using it for npc's only why use the gui at all ? , it is after all more for the benefit of those choosing a kit,  I dont use it at all , I have 6 normal kits (including rewards kits) and 12 for each of the monument bots as well as 4 for the biome ones, The only ones that show up when you type /kit are the normal ones in chat.

Yea, no option to disable gui, but I think my .cs edit should fix it for him. I figure he has a lightly-modded, or something specific case. I've almost given up tryna figure out 'why?' on some of these, lol.
5d66db4201195.jpg?uid=5d66db72ac9cd RyanFromRust
Yea, no option to disable gui, but I think my .cs edit should fix it for him. I figure he has a lightly-modded, or something specific case. I've almost given up tryna figure out 'why?' on some of these, lol.

Actually it works the other way around the GUI is an option for the kits menu, if you dont option it you will only get a "chat list' when you  type /kit, I have never used the GUI especially as there was a GUI problem with most plugins a few years back (crosshair for instance) so i stuck with the chat menu
By default there are no chat gui.
But you may replace the default /kit chat command by a gui.
in the NPC - GUI Kits, instead of putting an NPC id, put: "0".

I looked for a disable option in the config. How do you go about 'not optioning' it?
5d66db4201195.jpg?uid=5d66db72ac9cd RyanFromRust
I looked for a disable option in the config. How do you go about 'not optioning' it?

When i Create the kit i do it through chat and there is no option there to use a gui , that option is only available when you edit the files, 

 "NPC - GUI Kits": {
    "1235439": {
      "description": "Welcome on this server, Here is a list of free kits that you can get <color=red>only once each</color>\n\n                      <color=green>Enjoy your stay</color>",
      "kits": [
        "kit1",
        "kit2"
      ]



to make doubly sure no player gets the kit i make them authlevel 2. Hidden = true, NPConly = true
                                                                       

Use /kit command for admin purposes. Something that is nice to use when doing NPCs. Permission for /kit command would be nice.
There are kits in place, just hidden or set to NPC.
There is poeple that do /kit and argue but can just leave it.