Hi,
certain specific "rock" types are failing in the function
"private static bool IsInside(Collider collider, BaseEntity entity)"
it is returning "true" when the player & item being placed are OUTSIDE of any rock, not even clipping into it...(not in cave)
specifially:
rock_med_b_LOD0.. is completly sh**ged.....
but I also found
"rock_cliff_b_LOD0"
"rock_med_a_LOD0
I have jpg of where it does it but don't have a load of time to get them posted on line
certain specific "rock" types are failing in the function
"private static bool IsInside(Collider collider, BaseEntity entity)"
it is returning "true" when the player & item being placed are OUTSIDE of any rock, not even clipping into it...(not in cave)
specifially:
rock_med_b_LOD0.. is completly sh**ged.....
but I also found
"rock_cliff_b_LOD0"
"rock_med_a_LOD0
I have jpg of where it does it but don't have a load of time to get them posted on line