Failing on large number of boundary cases
Hi,
certain specific "rock" types are failing in the function
"private static bool IsInside(Collider collider, BaseEntity entity)"

it is returning "true" when the player & item being placed are OUTSIDE of any rock, not even clipping into it...(not in cave)

specifially:
rock_med_b_LOD0.. is completly sh**ged.....
but I also found
"rock_cliff_b_LOD0"
"rock_med_a_LOD0

I have jpg of where it does it but don't have a load of time to get them posted on line
Hmm.. thought it had a maintainer yesterday..........
5e7c5648be6ee.jpg razorfishsl
Hmm.. thought it had a maintainer yesterday..........

It didn't really. I had claimed it again, but I'm not able to dig deep to keep this one maintained.

I would like to take over some of the plugins.. but it requres i post something first.....
some of the simpler stuff.

It's not a simple case, seems some or the rocks don't have correct meshes.. it would require a rethink.
Infact after a fuller investigation yesterday...
It was more a case of  , something major must have changed .. for this to have ever gotten released...