Wood duping

If you place an object that uses wood, such as a furnace or refinery, then use the remover tool to pick it up, every time you place it again, 100 wood reappears inside. Using this, you can farm wood by removing/picking it up.

And doors give locks back, do that 10000 times and you're rich. 
It's all known for a long time and no big deal.

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And doors give locks back, do that 10000 times and you're rich. 
It's all known for a long time and no big deal.

It's your perogative if you won't let it bother you, but it bothers me that someone can generate thousands of wood simply by placing an picking up a furnace or refinery. I am hoping this can be fixed. I've disabled the ability to remove these for now.

@tryhard Could you look into this?

Thats  normal because when you remove a furnice or like that rust sees that as a new item and put wood in it like a new furnice
have nothing to do with this plugin but how rust works

I agree that its out of scope of this plugin since the problem is not with the removal but with the creation of items. One solution might be a separate plugin implementing OnEntitySpawned and configurably remove loot from containers if applicable. I skimmed the plugins but did not find anything like that yet.

Another fix might be to modify the returned items for the affected entities. Just return their components minus the wood that gets spawned into the container by default.

Stryp

Another fix might be to modify the returned items for the affected entities. Just return their components minus the wood that gets spawned into the container by default.

The Empty Ovens plugin I posted a link to works fine.