Avoid exploiters?

I have an issue running remover tool on my server, players who knows how remover tool works by sealing their TC when being raided, knowing they can use /remove to reopen it. I have a raid blocker to block /remove but somehow the block gets removed after death. 

Anyone have a config to balance PVP? I've tried to increase the cooldown use but no effect.

Remover tool should only apply to stuff they put themself, if your allowing players to usee a remover tool in a PVP server. Either have people be aware yhey cannot capture bases or claim decayed bases as it could be a remover tool trap. Also people will need to trust there team alot more.

klOmp9ameyi5mFI.PNG ChillRoleplay

Remover tool should only apply to stuff they put themself, if your allowing players to usee a remover tool in a PVP server. Either have people be aware yhey cannot capture bases or claim decayed bases as it could be a remover tool trap. Also people will need to trust there team alot more.

Don't think you get what they were saying. It's how to allow people to use remover tool for legit reasons and not exploitive ones like hiding loot or sealing in their tcs 

 

If you are using NoEscape, you can try the following options

 "NoEscape Settings": {
    "Use Raid Blocker": false, 
    "Use Combat Blocker": false
  },
BearGrills

Don't think you get what they were saying. It's how to allow people to use remover tool for legit reasons and not exploitive ones like hiding loot or sealing in their tcs 

I have been sealing TC's behind walls since they came out, as i run "NoDecay" on my server (and have a no wood/stone base rule)  so dont need to store anything in TC's, anyone who wants to take over a base, abandoned or otherwise will have to use enough resources to find the TC, destroy it and replace it with their own. I dont regard it as an exploit to protect any base i make. and it makes players take time to work out the hardest place (for raiders) to place the tc.

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I have been sealing TC's behind walls since they came out, as i run "NoDecay" on my server (and have a no wood/stone base rule)  so dont need to store anything in TC's, anyone who wants to take over a base, abandoned or otherwise will have to use enough resources to find the TC, destroy it and replace it with their own. I dont regard it as an exploit to protect any base i make. and it makes players take time to work out the hardest place (for raiders) to place the tc.

This is very case specific. The vast majority of servers don't have no decay.