I was using both, RecycleManager and RecycleBlueprints Plugin but was always annoyed that there is a conflict between both and the recycler would spit out a "fake items (old blueprint)" that disappears quickly.
You can just add all blueprints to the recycle manager plugin.
Open this file:
oxide\data\RecycleManager.json
Just add a chunk for "blueprintbase". It represents all kind of blueprints and decide what the recycle output should be.
In my example it is just 10 Scrap.
Add this
You can just add all blueprints to the recycle manager plugin.
Open this file:
oxide\data\RecycleManager.json
Just add a chunk for "blueprintbase". It represents all kind of blueprints and decide what the recycle output should be.
In my example it is just 10 Scrap.
Add this
"blueprintbase": [
{
"itemAmount": 10,
"itemName": "scrap"
}
],in the "table"-Content.
Should look like that :
{
"table": {
"blueprintbase": [
{
"itemAmount": 10,
"itemName": "scrap"
}
],
"ammo.grenadelauncher.buckshot": [
{
"itemName": "metal.fragments",
"itemAmount": 2
},
{
"itemName": "gunpowder",
"itemAmount": 7
}
],
///........