Failed compiling 'RaidableBases.cs':
1. Argument 1: cannot convert from 'EncryptedValue<ulong>' to 'ProtoBuf.PlayerNameID' [CS1503]
(RaidableBases 46 line 11878)
2. 'PlayerNameID' does not contain a definition for 'IsSteamId' and the best extension method overload 'ExtensionMethods.IsSteamId(string)' requires a receiver of type 'string' [CS1929]
(RaidableBases 25 line 4980)
Failed to compile after updateNot An Issue
Note that the server updated, I then downloaded the latest RaidableBases.cs, installed it, and then this error appeared
hi, I've just looked and there's no compile issues after updating. the error says your server is not updated, PlayerNameID does not contain a definition for IsSteamId. if you are still having this error then you need to update the server again.
Merged post
> o.version
Oxide.Rust Version: 2.0.6627
Oxide.Rust Branch: master
> version
Protocol: 2604.273.1
Build Date: 11/06/2025 05:25:52
Unity Version: 2022.3.41f1
Changeset: 136402
Branch: release
Paid compiles
> o.reload RaidableBases
[RaidableBases] Destroyed a left over raid base at H26 (-1170.55, 2.75, -1605.85)
Calling 'Unload' on 'RaidableBases v3.0.8' took 131ms
Unloaded plugin Raidable Bases v3.0.8 by nivex
Loaded plugin Raidable Bases v3.0.8 by nivex
Free compiles
RaidableBases was compiled successfully in 807ms
[RaidableBases] Destroyed a left over raid base at H26 (-1169.09, 2.74, -1609.05)
Calling 'Unload' on 'RaidableBases v3.0.8' took 119ms
Unloaded plugin Raidable Bases v3.0.8 by nivex
[RaidableBases] Free version initialized.
Loaded plugin Raidable Bases v3.0.8 by nivex
Thank, yes, I had to reboot my server twice for some reason. But it's working now.
Locked automatically