Editable_Lists won't override the Default_Loot.json

I can't figure out how I can make the json files in the Editable_Lists folder override the Default_Loot.json.
I have filled every piece of data needed in the Normal.json and Random.json files, but it seems like the Default_Loot.json has priority. It also limits the amount of loot that can spawn, so I'm still stuck with around 15 loot spawns.

So in short, I can't figure out how to have loot in every box, or have more than one loot spawn in a box.
I'd appreciate it A LOT if someone could help me :)

re-read the documentation on this

delete Default_Loot.json, it's not needed if you made your own loot table. ignore it if the plugin recreates it. it'll be empty and won't be used anymore.

the oxide/data/RaidableBases/Editable_Lists folder has the files in it. these files are not used by the plugin until you move them where they belong. that folder is for editing only. Normal.json file must be moved to the loot folder you want it used with

oxide/data/RaidableBases/Difficulty_Loot/Normal.json for example. if its already there then it has a json error and won't be used. you must fix it in this case.

reload the plugin. if there's no json errors then it will use that file. look at the server console when it loads to verify as it will tell you how many items it loaded from that file, otherwise you'll see any errors.