Armored Windows have an erroneous amount of healthFixed

Armored windows appear to be spawning with 2,000 health. Rustlabs says it's only supposed to be 500. Is there a setting that controls this? I don't see anything that would do so.

Ok, this just got even more strange. The armored window with 2k health was just destroyed, and was instantly replaced by an armored window with 500 health.

haha thats pretty awesome not gonna lie. its fixed in the next update

nivex

haha thats pretty awesome not gonna lie. its fixed in the next update

Thank you!

2.5.0 does fix this issue btw =p