Armored windows appear to be spawning with 2,000 health. Rustlabs says it's only supposed to be 500. Is there a setting that controls this? I don't see anything that would do so.
Armored Windows have an erroneous amount of healthFixed
Ok, this just got even more strange. The armored window with 2k health was just destroyed, and was instantly replaced by an armored window with 500 health.
haha thats pretty awesome not gonna lie. its fixed in the next update
nivexhaha thats pretty awesome not gonna lie. its fixed in the next update
Thank you!
2.5.0 does fix this issue btw =p