Not spawning bases since last update

Bases aren't spawning for some reason, even after a complete removal adn reinstall of Raidable Bases. Currently using the free version 2.4.4 with the paid tier 2 package.

 

RaidableBases was compiled successfully in 2371ms 

Unloaded plugin RaidableBases v2.4.4 by nivex 

Fallback handler could not load library C:/TCAFiles/Users/jim4/126425/RustDedicated_Data/Mono/data-000001E52FC06130.dll

[Raidable Bases] Loaded 211 items from RaidableBases\Difficulty_Loot\Normal

 

[Raidable Bases] Loaded Easy Bases profile 

[Raidable Bases] Loaded Expert Bases profile 

[Raidable Bases] Loaded Hard Bases profile 

[Raidable Bases] Loaded Medium Bases profile 

[Raidable Bases] Loaded Nightmare Bases profile 

[Raidable Bases] Loaded 4 items from Nightmare Bases 

[Raidable Bases] Free version initialized. 

Calling 'OnServerInitialized' on 'RaidableBases v2.4.4' took 200ms 

Loaded plugin RaidableBases v2.4.4 by nivex 

[Raidable Bases] Grid initialization completed in 31 seconds and 324 milliseconds on a 3500 size map. 6611 locations are on the grid. 

[Death Notes] The Helicopter was finally shot down. 

Kinematic body only supports Speculative Continuous collision detection 

(Filename:  Line: 747)

Kinematic body only supports Speculative Continuous collision detection 

(Filename:  Line: 747)

Kinematic body only supports Speculative Continuous collision detection 

(Filename:  Line: 747)

Kinematic body only supports Speculative Continuous collision detection 

(Filename:  Line: 747)

[Automated Events] Next Helicopter event will be ran after 00:47:10 

Invalid Position: servergibs_patrolhelicopter[5771659] (205.3, -504.6, 141.7) (destroying) 

Invalid Position: servergibs_patrolhelicopter[5771666] (205.5, -504.0, 170.7) (destroying) 

Invalid Position: servergibs_patrolhelicopter[5771663] (202.2, -501.7, 151.5) (destroying) 

Invalid Position: servergibs_patrolhelicopter[5771667] (215.6, -501.8, 146.0) (destroying) 

Invalid Position: servergibs_patrolhelicopter[5771668] (275.2, -503.4, 80.5) (destroying) 

 

[ <color=#406B35>Raidable Bases</color> ] You have looted 0 raid bases! View the ladder using /rb ladder or /rb lifetime

[ <color=#406B35>Raidable Bases</color> ] You have looted 0 raid bases! View the ladder using /rb ladder or /rb lifetime 

Rcon Error: System.IO.IOException: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host.

. ---> System.Net.Sockets.SocketException: An existing connection was forcibly closed by the remote host.

  at System.Net.Sockets.Socket.EndReceive (System.IAsyncResult asyncResult) [0x00012] in <14e3453b740b4bd690e8d4e5a013a715>:0 

  at System.Net.Sockets.NetworkStream.EndRead (System.IAsyncResult asyncResult) [0x00057] in <14e3453b740b4bd690e8d4e5a013a715>:0 

   --- End of inner exception stack trace ---

  at System.Net.Sockets.NetworkStream.EndRead (System.IAsyncResult asyncResult) [0x0009b] in <14e3453b740b4bd690e8d4e5a013a715>:0 

  at Fleck.WebSocketConnection+<>c.<Receive>b__63_0 (System.IAsyncResult result) [0x00017] in <ab99eefdd17e4a4e88de8ba5c29af877>:0  

[Automated Events] The number of Bradley auto events has reached the limit of 1 

Tried to manually force a spawn and get this message. Map is 3500 and seed: 306246949

Spawn is on blocked topology (Railroad) : Could not find a random position!

 

Spawn is on blocked topology (Railroad) : Could not find a random position!

Spawn is on blocked topology (Railroad) : Could not find a random position! 

Calling 'CommandRaidBase' on 'RaidableBases v2.4.4' took 176ms 

 

Spawn is on blocked topology (Railroad) : Could not find a random position!

Spawn is on blocked topology (Railroad) : Could not find a random position! 

Calling 'CommandRaidBase' on 'RaidableBases v2.4.4' took 193ms 

 

Spawn is on blocked topology (Railroad) : Could not find a random position!

Spawn is on blocked topology (Railroad) : Could not find a random position! 

Calling 'CommandRaidBase' on 'RaidableBases v2.4.4' took 137ms 

what map and seed

Map is 3500 and seed: 306246949

Merged post

No idea what happened. But today at 15:24 EST, the bases started spawning by themselves. I did not restart anything, I have'nt even logged in to my server since yesterday... maybe the patch today from Rust fixed it?

i don't know lol. seems to me it just couldn't find a position then and now it can.