Problem with outer ring positioning.And the turret problem

I use the latest paid version
When the production base is on some slopes, the outer ring positioning will be based on the highest point, so that the outer ring range is smaller than the high wall
To put it simply: sometimes the outer ring is generated too high
Turret problem: I set the turret to ignore NPC in my configuration file, but now the turret in the base has a chance to attack the NPC generated in the base
The above are all problems that occurred after the latest version of the update

heya
i'm aware of the high walls being generated higher than configured. this is intended to match terrain
i will fix the issue with the dome spawning higher than intended
there are no known issues with turrets. only shotty trap damage not working

nivex

heya
i'm aware of the high walls being generated higher than configured. this is intended to match terrain
i will fix the issue with the dome spawning higher than intended
there are no known issues with turrets. only shotty trap damage not working

When I encounter that situation again, I will send you a screenshot in Discord, and the turret will shoot NPCs frantically...

I am having the same problem with the domes spawning too high, especially on larger expert and nightmare level bases.
The vertical center of the dome now seems to match up with the top of the base, which is incorrect.
It used to be ground level. Can it be changed back to ground level?
My nightmare raidables are now impossible. See pictures:

Impossible Raidable pic1
Impossible Raidable pic2

(edit) .. ok so apparently I can't attach pictures to this post? oh well. you get the idea

as I stated, I am aware and it will be fixed :p
thanks for reporting the issues.