Arena walls stacking up to 7 highSolved

Sorry to bother you again! We seem to have an issue with arena walls stacking really high. Sometimes we find then 7 walls high. This seems to be linked to them soawning next to telegraph poles. Is there anything we can do to resolve? Its causing really awful server lag in that area. 

I am having this same issue.

I've just removed walls. I'd rather have no walls than the stacking issue. Even setting the wall stack to 0 doesnt help. 

hi. stacks are increased regardless of their setting when the wall collides with a rock, otherwise walls would have huge gaps where players could jump in with literally no effort. it's intended that they fly in, tower over, or blast through the wall.

it shouldn't happen with powerlines so i've fixed this in the next update :p

to fix without waiting, change:

if (Physics.Raycast(new Vector3(position.x, position.y + 6f, position.z), Vector3.down, out hit, 12f, Layers.Mask.World))​

to

if (Physics.Raycast(new Vector3(position.x, position.y + 6f, position.z), Vector3.down, out hit, 12f, Layers.Mask.World) && hit.collider.name.Contains("rock_"))
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