in the console, as the bases go down i see:
[Raidable Bases] easy9 @ I0 : 141 items
[Raidable Bases] easy16 @ D15 : 144 items
in Profiles\easy.json ive got
"Amount Of Items To Spawn": 200
"Allow Duplicate Items": false
"Skip Treasure Loot And Use Loot In Base Only": false,
"Use Loot Table Priority": true
No base loot
No weekday loot
Why is there only 140 items being spawned? i checked boxes and they were 3/4 full.
im just gonna blank the loot and start small and figure it, but if theres an obvious thing im doing wrong, any ideas?
cheers
config\RaidableBases.json
https://pastebin.com/MPsQD7y6
data\Difficulty_Loot\Easy.json
https://pastebin.com/xvFYn3si
data\Default_Loot.json
https://pastebin.com/1i1z5Nhf
data\Profiles\easy.json
https://pastebin.com/nnrpZYdy
Loot numbersSolved
im just reading this back and thought is it something to do with the minimums in the 2 loot tables im using, wether its 0 or 1..
yes if you set the minimum to 0 it will skip the item if it randomly picks 0 while trying to spawn it
cool ta, so just so i get it through my skull..
if some the items in loot are min 0, and some are min 1
and the "Amount Of Items To Spawn": 10,
10 items are selected, 2 amounts turn out to be 0, so 8 items go in containers (and thats what im seeing in the console)
or
10 things must be selected, (2 were zero, so keep going to get 10 things) (and theres something else at play here i dont get yet..)
thanks
you will get 8 items. it won't continue to find items. though I see no reason it should continue to do this so in next update it will try to find another item instead.
if something is in the loot table, but zeroed out, (min,max both 0), does it get chosen to be in those 10 items in the above situation? (and then end up as 0, therefore one of the two skipped..)
i realise it would irrelavent with changing it.. thinking that might have been why i was getting a lot less items than i wanted.. (200 down to 140ish..)
i just couldnt believe i was getting thaat many 0s
Merged post
yeah more i think about it, i think that was it.
im not 100% but i did take the approach of paste the same list of items in Easy, Medium difficulty loots and then 0 the big bangs etc in the Easy, 2 to 6 in the Mediums..
so there were a bunch of zeros to be had..
Merged post
Is there any way to do probability? i cant see it, dont think its meant to, but is there a way to fudge it a bit with config? (i just want a small possibily there might be a rocket in the easys.. sort of thing)
there isn't a weight system yet, no
ah got it, sort of, probability maybe fudged using base -> diff -> default, although i want rare, and this approach is more suited to common things. anyway nevermind.
thanks for your help