Bases not spawning in eventSolved

Hi,

We've set up 4 bases for RaidableBases and with the command /rbe we can spawn them in without an issue. So I've deciced to setup the Scheduled Events on rule 185 (min seconds 60 > max 120) to see if its spawning within this time. However, its not doing any. Please see our json. 

{ "Settings": { "Raid Management": { "Eject Mounts": { " - Pastebin.com

Do I need to set up a Raidable Base name on rule 250-251 (Raidable bases / buildings)? Or do I use the command "rb.config add "easy bases" easybase1 easybase2 0" in RCON? I already have set up 4 bases in easy & hard profiles.

If I type the command /rbevent command it teleports me to an event. After I use /rb resettime it still says 0 seconds and does not spawn a base.

reload the plugin?

there's no reason it shouldn't work when /rbevent works

Did that, no result.

also to answer your edit of raidbases > buildings https://umod.org/community/raidable-bases/29891-addingediting-basesloot

Merged post

      "Max Amount Allowed To Automatically Spawn Per Difficulty (0 = infinite, -1 = disabled)": {
        "Easy": -1,
        "Medium": -1,
        "Hard": -1,
        "Expert": -1,
        "Nightmare": -1
      },

you have them all disabled. they can't automatically spawn if they're disabled :P

Yea, logically....

The're disabled by default haha. Thank you :P

            [JsonProperty(PropertyName = "Easy")]
            public int Easy { get; set; }

            [JsonProperty(PropertyName = "Medium")]
            public int Medium { get; set; }

            [JsonProperty(PropertyName = "Hard")]
            public int Hard { get; set; }

            [JsonProperty(PropertyName = "Expert")]
            public int Expert { get; set; }

            [JsonProperty(PropertyName = "Nightmare")]
            public int Nightmare { get; set; }

they're not set to -1 by default, in fact they're not set at all. so the compiler will always put their default value at 0. someone changed your config :P

no problem

Locked automatically