Hi,
We've set up 4 bases for RaidableBases and with the command /rbe we can spawn them in without an issue. So I've deciced to setup the Scheduled Events on rule 185 (min seconds 60 > max 120) to see if its spawning within this time. However, its not doing any. Please see our json.
{ "Settings": { "Raid Management": { "Eject Mounts": { " - Pastebin.com
Do I need to set up a Raidable Base name on rule 250-251 (Raidable bases / buildings)? Or do I use the command "rb.config add "easy bases" easybase1 easybase2 0" in RCON? I already have set up 4 bases in easy & hard profiles.
If I type the command /rbevent command it teleports me to an event. After I use /rb resettime it still says 0 seconds and does not spawn a base.
Bases not spawning in eventSolved
reload the plugin?
there's no reason it shouldn't work when /rbevent works
Did that, no result.
also to answer your edit of raidbases > buildings https://umod.org/community/raidable-bases/29891-addingediting-basesloot
Merged post
"Max Amount Allowed To Automatically Spawn Per Difficulty (0 = infinite, -1 = disabled)": {
"Easy": -1,
"Medium": -1,
"Hard": -1,
"Expert": -1,
"Nightmare": -1
},you have them all disabled. they can't automatically spawn if they're disabled :P
Yea, logically....
The're disabled by default haha. Thank you :P
[JsonProperty(PropertyName = "Easy")]
public int Easy { get; set; }
[JsonProperty(PropertyName = "Medium")]
public int Medium { get; set; }
[JsonProperty(PropertyName = "Hard")]
public int Hard { get; set; }
[JsonProperty(PropertyName = "Expert")]
public int Expert { get; set; }
[JsonProperty(PropertyName = "Nightmare")]
public int Nightmare { get; set; }they're not set to -1 by default, in fact they're not set at all. so the compiler will always put their default value at 0. someone changed your config :P
no problem
Locked automatically