Option not to reset/remove ownership of entriesSuggestion

Hi

Is it possible to add a entry in the configuration so the plugin does not remove the ownership of entrys.
that way minimizing conflict with other plugins that depends on the entrys having a owner.

Keep up the great work :)

Bjarke

i don't really see this option being beneficial, but rather confusing for new and existing users who don't understand what this option does and what plugins it will conflict with if used

which plugin is this that you're referring to?

The plug-in anti noob raid, and one more i cant remember the name of. And maybe others. It was just so the option to reset entry owner was a true or false thing in the config

Merged post

Maybe something like
Remove Entry Owner On Spawn: True or False

there's just too much that can go wrong with an option like this and I am not willing to deal with the amount of support threads it'd cause as a result

you can't even edit the CS to remove this either. the entire plugin depends on there being no owner set. so many features would break completely 

therefore your only option is to request that entities with no owner are still checked in the anti noob raid support forum

was only if it was somethinge that was easy for you to do. But no need to break your great plug-in, just because others do not want to support their plugins anymore :)

 

looking forward to the market, so you guys can get a little payment for the work you do. So I do have full understanding

bjarkeh

was only if it was somethinge that was easy for you to do. But no need to break your great plug-in, just because others do not want to support their plugins anymore :)

If you are referring to Calytic, that is more about workload rather than want. He's the developer for this site and the majority of uMod as well. A lot of times it comes down to time.

I would also like to see it aswell. Because when a player raids a raidable base when Antinoobraid is installed it can cause the server to drop right down to 4fps and people can’t play when it’s like that. I think some wouldn’t even mind a slimed down version that removes those features that break form doing it. Hopefully at least it’s still spawns a base with loot to raid. 

I'm not against making a lightweight version if it's acceptable by @Wulf

T04qq1MegX6NQk5.jpg Wulf
If you are referring to Calytic, that is more about workload rather than want. He's the developer for this site and the majority of uMod as well. A lot of times it comes down to time

I have a huge appreciation for the work the developers do, by making this plugins. Dont get me wrong.

But it’s still a bit frustrating, when you rapport a issue with a plugin that practically breacks your server. And you get no respons

(Not referring to any specific plugin or developer) But when again it’s all made by free will and love for the game, and that is what makes it great

bjarkeh

I have a huge appreciation for the work the developers do, by making this plugins. Dont get me wrong.

But it’s still a bit frustrating, when you rapport a issue with a plugin that practically breacks your server. And you get no respons

(Not referring to any specific plugin or developer) But when again it’s all made by free will and love for the game, and that is what makes it great

I'm sure it can be frustrating not getting support when you may want or need it, but the majority of decelopers are here in their free time providing support freely. These forums are community-supported, which means that it is provided as someone is able.
nivex

I'm not against making a lightweight version if it's acceptable by @Wulf

If you are referring to Calytic's plugin, that's something you'd need to talk to him about.

nope, referring to raid bases