Hi Nivex,
I think I know the answer to this, but I need to ask for the confirmation so I understand the code logic.
I've just updated our server from 1.6.0 to the latest 1.6.6 and I've noticed a difference in the way the loot is distributed into boxes.
In version 1.6.0 and before (i haven't tested the others after and before the latest), the loot from difficulty dependant tables would be added to an empty box, as this was always a requirement. I've now found that this is distributed into any random box, leaving the one (purposefully left empty for the loot) empty.
Was this the intention?
I ask this question as i have 60+ diffierent raidable base designs with 1 large empty box.
If it was the intention, I'll need to ask for a switch, probably in the main config so that the loot is either distributed evenly between boxes or into whichever box is empty.
- If this is already in
I really need some guidance with regards to the settings in the config to make this happen.
Currently setup i have Easy bases taking 6 random items from the easy loot profile. medium 12, Hard 24 etc. And I don't mind if there's not enough space in the box. It used to double up or not add an item if it couldn't.
- Ideally I would like to have an option to keep it this way BUT I'm more than happy for some guidance :)