should note I been using 1.6.0 and just updated to the recent plugin update with the patch.
should note I been using 1.6.0 and just updated to the recent plugin update with the patch.
No the latest update is fine, reduce the number of bases you're spawning in...
If that is not an option, do a fresh install and configure it again from scratch.
- don't copy anything (files across) from the last you had setup
R3PooCNo the latest update is fine, reduce the number of bases you're spawning in...
If that is not an option, do a fresh install and configure it again from scratch.
- don't copy anything (files across) from the last you had setup
that wont help me much , another server who runs the same thing as me but diff bases diff host is now having my same issue and it started with the recent patch.
i might try a rewrite. What's odd is prior to this we both been running 30+ bases in spawn. never had issues till now. I can not see what my or his end has messed up. it makes 0 sense for 2 servers running the plugin 2 completely changed host to run into the same issue on patch day.
I'm not even running NPCs with them or arena walls or leaderboards, not even the domes.
and we are running ours on 4.8Ghz+ & Realtime CPU Priority (Extreme Turbo Boost) & Up to 18GB Ram and the Disk drive is a NVMe. M2 Enterprise.
Now makes me wonder if I should revert back to an older version as I was having no issues for months.
I'm now only running 5 bases was 8 then 18. then 20...nothing seems to matter unless I reload it then after a bit boom rubberbanding.
WJAddictI am having the same issue. It is running on a dedicated server with 64GB of ram and i'm not seeing it use too much ram (less than 20% at max) . Not seeing any errors popping up anywhere in console. This happened after the facepunch update and progressively got worse. I have a heavily modded server but the lag is much less when I turn this mod off. I know the dev is awesome at checking things out and making sure things are up to date. He was super helpful with issues before. I've had about a dozen people leave the server in the last 24 hours cause the lag gets so bad. I have gig service with Comcast so it's not that either. Please help! thanks.
i fixed mine i had to redo entire config and loot and bases.
I've been having rare random rubberbanding issues for a month or so, been trying to narrow down the cause.
The other day I narrowed it down to 4 plugins before it stopped, one of them being RaidableBases.
It has been perfectly fine until today when the rubberbanding came back again. This time I unloaded the other 3 plugins leaving RaidableBases running. This confirms that RaidableBases is causing the issue. When I flew over to one of the bases and despawned it, the rubber-banding stopped. So OK, either it is an issue with the plugin itself or it is attributed to maybe just that one base in particular? or the way it was spawned in? I dunno.
See how it goes, I will wait for it to start again and try and confirm if it is the same base causing the issue. If so, I might be onto something. If it is the plugin itself randomly causing this? I really don't want to consider having to manually configure everything from scratch again. This is obviously not an isolated case so it sounds like there is a problem with the plugin causing it. How do we go about figuring out what is hanging it up so much? Is there any log files it generates, or can generate, to help narrow this down more?
When I try and type in the console while it is happening, you can see where the keyboard repeat locks up about every server tick for about a second, if that helps.
you need to figure out whats inside of these problematic bases that's causing lag. i have 0 lag on multiple servers so i can't reproduce this and therefore can't fix it without more information
culprits could be too many auto turrets, tesla's that never shut off, guntraps and flame turrets that act wonky since the latest rust update. most definitely will happen if the bases you have a way too damn big. never should be running a raid base if the file size is over 1MB. I wouldn't even go over 500KB...
just have to look and figure it out
I have to add, that the current version of Raidable bases has been stable for me, not had any issues with performance, but then I am rebooting the server every 1-3 days.
Our server FPS hovers between 100-150 FPS and it's only when it drops to <60 FPS problems are seen.
Most of the noise seems to come from general population bases and not the raidable bases plugin.
R3
R3PooCI have to add, that the current version of Raidable bases has been stable for me, not had any issues with performance, but then I am rebooting the server every 1-3 days.
Our server FPS hovers between 100-150 FPS and it's only when it drops to <60 FPS problems are seen.
Most of the noise seems to come from general population bases and not the raidable bases plugin.
R3
nivexyou need to figure out whats inside of these problematic bases that's causing lag. i have 0 lag on multiple servers so i can't reproduce this and therefore can't fix it without more information
culprits could be too many auto turrets, tesla's that never shut off, guntraps and flame turrets that act wonky since the latest rust update. most definitely will happen if the bases you have a way too damn big. never should be running a raid base if the file size is over 1MB. I wouldn't even go over 500KB...
just have to look and figure it out
i thought it would be autos but I believe mine and another servers issue was the configs as they both contained old settings that were gone/moved so I think it was trying to use the settings twice. but since redoing my configs entirely from scratch I'm running 60+ bases nonstop with around a 70-100 population early wipe. that's just for raidable bases and half the 60 are actually small clan size bases.
Yep, so I also had this problem and when i recreated my config from scratch the issue was fixed too.
This is something I had responded / reported back several weeks ago.