Unsure where to set new NPCsSolved
I looked 3 times into the config to find the settings for NPC's. Couldn't find it.
The description on this site is older than the config is. So no help there.
It seems it is not up to date anymore.

Also, I found 2 similar lines for skin activation:
"Skins": {
"Include Workshop Skins": false,
"Preset Skin": 0,
"Use Random Skin": false
},
"Treasure": {
"Resources Not Moved To Cupboards": [
"skull.human",
"battery.small",
"bone.fragments",
"can.beans.empty",
"can.tuna.empty",
"water.salt",
"water",
"skull.wolf"
],
"Use Random Skins": false,
"Include Workshop Skins": false,
### Buildings

Comes with 5 preconfigured base profiles (**aka primary bases**): easy, medium, hard, expert, and nightmare

-   These bases are stored in the data folder: oxide/data/RaidableBases/Profiles/​

and

### NPCs (configurable per primary base)

It might be confusing, but it is up to date. I'll make it less confusing :p

Yes, the first is for boxes. The second is for treasure.
Thank you.
nivex
### Buildings

Comes with 5 preconfigured base profiles (**aka primary bases**): easy, medium, hard, expert, and nightmare

-   These bases are stored in the data folder: oxide/data/RaidableBases/Profiles/​

and

### NPCs (configurable per primary base)

It might be confusing, but it is up to date. I'll make it less confusing :p

Yes, the first is for boxes. The second is for treasure.

I only see easy, medium and hard in the profiles... and one that is blank?

Locked automatically