Need help with loot configuration
Who have time for me explain me how loot works? I wanna set up loot based on the spawnd base. But its not working, every time he takes something else.

Cheers,
Michael
Is there someone who can set up all I want? I will pay Setup fee on PayPal. That's fucks my brain. Trying setting loot up for 2 hours, every time just empty. Please write me!
post your files using pastebin
nivex
post your files using pastebin

Hey!

https://pastebin.com/JAJrhxcP / PSW: nivexumod

I have also some questions for my own understandment:
1) i set up 2 npcs to spawn max and 2 to being spawned as min, but only 1 or 2 spawns not 100% every time 2 like i wanted.
2) what does play with fire and npcs really does? i dont understand that, i tried yesterday out, but dont understand it.
3) what does "aggression" does rly? (earlier attacking?)
4) Force All Boxes To Have Same Skin": true - no item in base got an random skin? only orginal skin, how can i set up everything looks like special with random skinned you know?
5) Explosion Damage Modifier (0-999)": 100.0 - what is this and what it does?
6 and last) if i reload youre plugin, some bases keep on map, why? it doenst destroy them, i have ro /remove all...

Cheers
Michael



Merged post

7) Is there a possibility to change the base NAME which spawn OUT of a profile?

"Easy Raidable Base" to "Easy Level 1 Raidable Base" - Level 2 and so on.. i set levels up.

Cheers
Loot goes in the loot files, not in the base file or config. The sections exist only to convert old configs to this new system. remove loot from the base file and use the loot datafiles in oxide/data/RaidableBases/

You also removed additional bases from this file. Why? Put additional bases for easy here. There's no reason to have multiple profiles of the same difficulty unless one is PVP and the other PVE

1) npcs die if they spawn in water thats too deep
2) fireballs fly above the heads of random npcs
3) as the name implies, its the distance they aggro players from
4) in config:

  "Skins": {
    "Include Workshop Skins": false,
    "Preset Skin": 0,
    "Use Random Skin": false
  },​

5) adjusts how much damage explosives do
6) another plugin destroyed something in the raid base, or your machine can't handle the plugin
7) use additional bases

  "Additional Bases For This Difficulty": {
    "easybase1": [
      {
        "Option": "stability",
        "Value": "false"
      },
      {
        "Option": "autoheight",
        "Value": "false"
      },
      {
        "Option": "height",
        "Value": "1.0"
      }
    ],
    "easybase2": [
      {
        "Option": "stability",
        "Value": "false"
      },
      {
        "Option": "autoheight",
        "Value": "false"
      },
      {
        "Option": "height",
        "Value": "1.0"
      }
    ],
    "easybase3": [
      {
        "Option": "stability",
        "Value": "false"
      },
      {
        "Option": "autoheight",
        "Value": "false"
      },
      {
        "Option": "height",
        "Value": "1.0"
      }
    ]
  },​

rename them to whatever your copypaste files are

Thanks for youre answers, but i think you dont understand point 7 right. Cause i meant to ask, if it is possible to change the "spawnnames". So when youre plugin spawn a base and a map marker is created, i want use like - Level 1 Base, Level 2 Base and so on on my map as marker. You understand?

Cheers,
Michael

Merged post

And as well my config looks like this, but no skin spawning, do i have to install one more plugin for that working??

"Skins": {
"Include Workshop Skins": true,
"Preset Skin": 0,
"Use Random Skin": true
},
#7 is not possible

no, enabling that will enable skins on boxes to be random. which is what you asked for in question #4

if you want items to have random skins then you must enable it under Treasure section