Server lag when using plugin
I was talking about "hooks", debug instructions used to stop the program where you want to stop it, to control error messages like a exception controller like a Throw istruction in VB in this case you didn't stop the program but you created an exception to see what kind of error was shown
oh ok

As I look further down the rabbit hole of forum posts I find this thread too. Also having random rubberbanding issues caused by this mod. nothing notable comes up in console when it starts happening. Currently only spawning in a maximum of 2 bases, usually <2000 entity size each.

Last time it happened there was only 1 active base, rather than restart the plugin this time I despawned the base.. This fixed the rubberbanding issue immediately. Could it be that particular base causing the issue? If I then manually respawn the same base back in, everything seems fine again.

deano79

As I look further down the rabbit hole of forum posts I find this thread too. Also having random rubberbanding issues caused by this mod. nothing notable comes up in console when it starts happening. Currently only spawning in a maximum of 2 bases, usually <2000 entity size each.

Last time it happened there was only 1 active base, rather than restart the plugin this time I despawned the base.. This fixed the rubberbanding issue immediately. Could it be that particular base causing the issue? If I then manually respawn the same base back in, everything seems fine again.

nope much like me/others youll need to manually wipe your plugin and reconfig it. i think eventually the configs over updates just screws it as my configs still had old settings . fixed my issue this way now I'm running 60 bases with 0 lag as well as two bases that have around 200 autos and are likely a 30x30 design.