Base turrets have no power, deadBug

Hi. I have downloaded the update and after I installed it all the Raidbases turrets are dead. They all used to get power automatically.

Quick fix. Loaded older version of the plugin and it works again.
1.5.1
  • Turrets now conserve server resources by toggling online (instantly) and offline (after a 10 second delay) automatically

Hi. Thank you for the reply. I don’t know anything about plugins and I love and appreciate your plugin but whatever you mean by the reply doesn’t help me. The base spawn as it should with AI and loot, but the turrets stay off. Players can breach, kill AI and no worries for the turrets.

Install the newest update 1.5.311. There were some issues with 1.5.13 and 1.5.2 which might include this.
Hi, Sorry for the late reply. Will try thet thank you.
@nivex Is there a way to disable the 'auto 10 second disable' ? We aren't having server resource issues, and all the player has to do is trigger it, then step back for 10 seconds, and turret is rendered useless.
the turret will turn back on when they re-enter

use `Block Damage Outside Of The Dome To Bases Inside` to prevent players from destroying them from outside
I will retest but am not seeing it turn back on when re-entering the bubble. (tried 5 times, never re-activated)

I am able to get inside the bubble, see the turret start moving, but stay out of its range. And it eventually shuts off. This auto off feature makes turrets useless for my players. They'd spot this the 1st time, and work around it every time after. Even if it did come back on after you leave the bubble, just sacrifice some one to trigger the auto off. Its too easy to bypass.

Can we have a flag to disable the auto off for those of us who are not seeing a resource issue?

I did some more testing. Turrets that are elevated seem to just give up without engaging, reliably. Turrents on the same level as the player shoot for 10 seconds, pause, re-engage. If that is the desired effect I think thats fine, but not sure why Im getting different results. Still poking at it to be more certain.

Merged post

Ok, at/near same level as player, engage and re-engage seems correct. (steam screen shot 1)

Just above the players level, the turret disengages after 10 seconds, OR if you get inside target range without triggering a shot, then gives up after 10 seconds, as seen by gun aiming upwards. (steam screen shot 2)

@nivex These turrents did not behave like this in 1.5.3.
Thanks for the feedback. Ill check it out

Merged post

@platypusmuerte

please test these as you can. i believe if i solve the issue for you then it'll solve it for everyone else

this version removes the delay added back in 1.5.4: https://pastebin.com/m7Lvg7ea

save as RaidableBases.cs

I have seen turrets turn off before, but it was only 1 and was always the one that wasn't hooked to electricity
Happy to test that out this afternoon. Thanks!

Merged post

@nivex Tested the paste above, 1.5.41 and its still happening.

I am able to take a shot at a turret and it instantly disables, and in some scenarios I can peek an edge just right to have it give up shortly. But sometimes it behaves properly.

I have tried removing other plugins just to see if somehow something goofy was going on.
I tried in and out of admin/god mode

Could it somehow think that I am no longer "in" the raid zone, so they disable maybe?
I'm not sure what the problem is. If you can see the UI then it thinks you're in the raid zone.
I'm having this same issue I have the UI/announcements and markers off too but noticed you can kind of exploit the feature.