no worries. good to know 1.5.1 is working. helps narrow it down but there's so few changes that I'm stumped on which is causing the performance issues. will look into it more
Plugin causing server performance dropFixed
Rolling back to 1.5.1 to test as well now....
I'd prefer if someone could test 1.5.13 as well. Need to narrow it down as much as possible
Im hoping tomorrow am will be quiet, if it is, i'll try testing them all to see how it goes
Well 1.5.1 is working but I wiped my map and all to test more. Mine could have been something else, however it's stable with 1.5.1 now. So, let me upgrade to the 1.5.13 today and see what my findings are :)
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When it slows down I will do a backup of my server and push each update and give it a time to see...1.5.1 is on now so I will go up until the latest and see. Should be later today :)
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The players were upset it was off so your plugin is a hit. They are happy and using it now. Lol. So thanks for all the work and support.
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When it slows down I will do a backup of my server and push each update and give it a time to see...1.5.1 is on now so I will go up until the latest and see. Should be later today :)
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The players were upset it was off so your plugin is a hit. They are happy and using it now. Lol. So thanks for all the work and support.
@nivex I finally got the chance to load your test version of the plugin... Sorry to say that I was getting lag & rubber banding immediately after reloading it.
Im going to try 1.5.13 now.....
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Im going to try 1.5.13 now.....
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Tried 1.5.13 and same thing, lag immediately and rubber banding.
It's worth noting that on 1.5.13 & 1.5.2 it was not spawning all of my maintainted events, just 1. We have 8 running on the server normally.
I have gone back to 1.5.1 and now my config and maintainted events are all working properly again.
Also, back to zero lag / rubber banding too ok thanks
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https://pastebin.com/m7Lvg7ea
save as RaidableBases.cs
this should solve these issues
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https://pastebin.com/m7Lvg7ea
save as RaidableBases.cs
this should solve these issues
Ok, managed to test it straight away.
Still getting some lag but its not as bad. It's still loading only 1 maintained raidable base... I have a feeling that it's just related to this issue now. Im not getting any rubber banding now which is good.
Just gone back to 1.5.1 again
are you using fog machines?
We do have fog machines in 3ish bases...
1 has quite a few, but that base had not spawned when we saw the lag... not sure if that helps?
not sure, thanks anyway
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I've edited this link to potentially fix those issues. I suggest hitting refresh page when it loads
https://pastebin.com/m7Lvg7ea
Save as RaidableBases.cs
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@R3PooC
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I've edited this link to potentially fix those issues. I suggest hitting refresh page when it loads
https://pastebin.com/m7Lvg7ea
Save as RaidableBases.cs
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@R3PooC
Thanks Nivex, I'm looking for an opportunity today test this out, I will respond as soon as I can.
Testing above pastebin now...
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1.5.1 to the pastebin
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Ok we are live and no issues so far. Using [Info("Raidable Bases", "nivex", "1.5.21")]
I will leave it on over the day and report back in 5-6 hours (the other would break in an hour or minutes after startup).
Thank you.
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1.5.1 to the pastebin
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Ok we are live and no issues so far. Using [Info("Raidable Bases", "nivex", "1.5.21")]
I will leave it on over the day and report back in 5-6 hours (the other would break in an hour or minutes after startup).
Thank you.
sounds good. looks like its sorted? :p
I just checked in and we are great on the .21
I don't want to blame your update though as i wiped and wasn't exactly a great test. But performance is the same with Raidables bases on so it's working awesome now.
I don't want to blame your update though as i wiped and wasn't exactly a great test. But performance is the same with Raidables bases on so it's working awesome now.
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