Some bases that were once spawning properly are not now
Hey there,

I have 5 easy bases and 5 medium bases so far on my server. All the bases for the past few days were good. Spawning like I wanted them to, as to how they were created. I noticed yesterday, and again today. Some bases that were spawning fine for the past few days, are now spawning and crumbling. Which tells me in console that the base has no loot. Has anyone else ran into this issue yet? If so, I would appreciate it if you could help me stop this from happeneing.
post your config but from pastebin.com so it doesn't spam the whole page lol
nivex
post your config but from pastebin.com so it doesn't spam the whole page lol

https://pastebin.com/cj7JKqve

@SmashButtonGaming

this doesn' pertain to your question but still going to comment on these two issues:

both Maintained and Scheduled Events are set to convert PVE to PVP but you're not including PVE base. not sure if you intended that

"Spawn Bases X Distance Apart": 500.0,

this is really high and if you increase the amount of allowed events then it will be the reason some do not spawn at all

"Use Loot Table Priority" is set true when you have no priority loot configured "Loot (Empty List = Use Treasure Loot)": [],

"Empty All Containers Before Spawning Loot": false,
try setting this true to see if it fixes your issue

@angryjoe

you have duplicate loot tables for every difficulty

"Loot (Easy Difficulty)" is the same as "Loot (Empty List = Use Treasure Loot)"
"Loot (Medium Difficulty)" is the same as "Loot (Empty List = Use Treasure Loot)"
"Loot (Hard Difficulty)" is the same as "Loot (Empty List = Use Treasure Loot)"

delete all 3 loot tables for "Loot (Empty List = Use Treasure Loot)"



Merged post

it could also very well be that the base is either

1) corrupted (can happen with importing from Fortify),
2) excessively large and isn't processed properly, or
3) type fps.limit 80 in server console and try again