Hi.
Is it possible to remove the permission to kill all NPCs in the plugin and restrict it only to NPCs in the plugin? The fact is that we have, for example, plugins for domestic chickens and bears that can't be killed and they conflict.
Possible to remove NPC damage handling?
Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: RaidableBases - True (Boolean), ChickenEgg (False (Boolean))
The Chicken Egg plugin can fix the warning by returning true, not false (same effect, just would hide the warning).
You can't kill NPC Chickens. And your plugin requires you to kill ALL NPCs. Please limit the killing of NPCs inside the base and there will be no conflict. What would we use other plugins where you can't kill NPCs, without conflicts in the RAID bases.
Merged post
I apologize for my English..
Merged post
I apologize for my English..
fixed in next update
Thanks! :)