Make PvE bases safe for raiders?
It didn't help. Players can enter the territory and cause damage to the building, they are not thrown out of bounds...
"Bypass Lock Treasure To First Attacker For PVE Bases": true,
"Bypass Lock Treasure To First Attacker For PVP Bases": true,
"Eject Enemies From Locked PVE Raids": true,
I still don't quite understand these values, they are missing from the description.. how does it work?
"Block Damage Outside Of The Dome To Players Inside (0 = disabled, 50 = recommended)": 0.0,
"Block Damage Outside Of The Dome To Bases Inside (0 = disabled, 150 = recommended)": 0.0,
Merged post
And it's not quite clear yet:
"Time Between Raids In Minutes (Easy)": 30.0,
"Time Between Raids In Minutes (Medium)": 30.0,
"Time Between Raids In Minutes (Hard)": 30.0,
"Block Clans From Owning More Than One Raid": true,
"Block Friends From Owning More Than One Raid": true,
"Block Teams From Owning More Than One Raid": true
In these settings, if a player raided an Easy base, for example, they can continue raiding hard. the block applies only to Easy. How do I configure the lock to be on the RAID, and not on the type of base?
This will eject them, when `set lock treasure to first attacker to true` is true
"Block Damage Outside Of The Dome To Players Inside (0 = disabled, 50 = recommended)": 0.0,
"Block Damage Outside Of The Dome To Bases Inside (0 = disabled, 150 = recommended)": 0.0,
should be the same value as your protection radius. this is changed in next update to always use protection radius
In these settings, if a player raided an Easy base, for example, they can continue raiding hard. the block applies only to Easy. How do I configure the lock to be on the RAID, and not on the type of base?
it is for individual types only