They way scheduled events appear to work now is that it the timer fires based on min/max seconds and then runs the max scheduled events all at once. In the case below that means 15 bases are placed when the timer hits.
I would love it if it worked the following way instead: When the timer is hit, one base is placed each time the trigger seconds is reached instead of placing them all at once.
For instance, if there are no bases on the map, once the min/max seconds are triggered, one base would paste in. Then on the next min/max seconds trigger, it would paste one base, etc. until it reaches the max scheduled events (or some other setting to designate the total amount of bases to exist)
This way, not only does it happen more dynamically, but it will probably cut down on any lag created from pasting multiple bases at once.
"Scheduled Events": {
"Enabled": true,
"Convert PVE To PVP": false,
"Every Min Seconds": 120.0,
"Every Max Seconds": 3600.0,
"Include PVE Bases": true,
"Include PVP Bases": true,
"Max Scheduled Events": 15,
"Minimum Required Players Online": 1,
"Spawn Bases X Distance Apart": 150.0,
"Spawns Database File (Optional)": "none"
},I would love it if it worked the following way instead: When the timer is hit, one base is placed each time the trigger seconds is reached instead of placing them all at once.
For instance, if there are no bases on the map, once the min/max seconds are triggered, one base would paste in. Then on the next min/max seconds trigger, it would paste one base, etc. until it reaches the max scheduled events (or some other setting to designate the total amount of bases to exist)
This way, not only does it happen more dynamically, but it will probably cut down on any lag created from pasting multiple bases at once.